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  1. #21
    Player
    ViviAnimus's Avatar
    Join Date
    May 2014
    Posts
    261
    Character
    Vivi Stargazer
    World
    Odin
    Main Class
    Arcanist Lv 50
    It took me literally one hour to get used to SMN and outDPS my BLM class. And by all means, I am definitely not a bad BLM. More things to look out for does not necessarily make it significantly harder. I guess the only mistake I made is that I am speaking from a personal perspective. Yes, there is more to look out for, no it's not that hard at all.
    (2)

  2. #22
    Player
    Umero's Avatar
    Join Date
    Aug 2011
    Posts
    283
    Character
    Mero Mero
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Limani View Post
    Hello guys,

    i have there a question.

    After Patch 2.3 is now my BLM really better then the Monks, Dragoons and Summoners in my Raid-group? Or only a little better Single DPS and not better in DPS then all other DPS-classes?
    our DPS varies depend on how much luck we have. none of the other jobs depend on luck as much as we do.
    (3)

  3. #23
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    The only thing that would make summoner (imo) harder than blm is how clunky garuda feels with wind blade and contagion interaction. Otherwise its like any dps in the game really >_>; Keeping 3 dots up +SF and M2 isnt hard, hitting RS before hitting 1,2,3 isnt hard, using fester twice in that RS isnt hard, Hitting shift +4 to tell garuda to sit here while casting isnt hard, hitting shift +3 to tell garuda to come to you while casting or moving or w/e isnt hard. I don't understand why people think some jobs are more difficult than others.

    If anything from the numbers i see people putting up... BLM looks to be the more difficult to play efficiently.
    (4)
    Last edited by Xisin; 07-12-2014 at 05:44 PM.

  4. #24
    Player
    AniCelestine's Avatar
    Join Date
    Oct 2013
    Posts
    299
    Character
    Ani Celestine
    World
    Odin
    Main Class
    Monk Lv 80
    Quote Originally Posted by Xisin View Post
    If anything from the numbers i see people putting up... BLM looks to be the more difficult to play efficiently.
    To get all out of blm is alot harder than getting all out of smn. Also, blm's dps is hard to compare to others cause with luck you get TC proc every tick and with luck you can get FS proc after every fire I which ups the dps alot compared to not using/getting any procs.

    And help new guy here, whats the "AM" people talk bout on blm?
    (2)
    People need to remember that a healer's job isn't to heal HP
    but rather to prevent HP from reaching 0
    "Sent on Android device"

  5. #25
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by AniCelestine View Post
    To get all out of blm is alot harder than getting all out of smn. Also, blm's dps is hard to compare to others cause with luck you get TC proc every tick and with luck you can get FS proc after every fire I which ups the dps alot compared to not using/getting any procs.

    And help new guy here, whats the "AM" people talk bout on blm?
    AM is Aetherial Manipulation, the teleport skill.

    My take on SMN vs BLM difficulty: SMN CD and DoT management is more complex (not necessarily harder but it's a fact there's more to be managed) by default, and it's more difficult to have perfect upkeep of DoTs/SF when you focus on mechanics or call outs - the upside is when it comes to doing said mechanics, it is easier to maintain high DPS if you can just keep the DoTs up. SMN is also very formulaic in the sense that if you do fights enough times, with the same team DPS, you'll basically do the same thing the entire fight, down to doing a specific DoT at specific time stamps.

    BLM has far less going on when it comes to its attacking and especially CD management, but it's much more difficult to translate that rotation into a real fight since mobility is the largest factor in their DPS. BLM is about adapting to the situation more; adapting to how much MP you have left after Blizzard III, adapting to forced movement with Swiftcast or Aetherial Manipulation or saving a Firestarter/Thundercloud or using shield skills to eat the damage, adapting to procs, weighing the risk/reward of Flaring two targets against your current MP and CDs and the time frame the enemy will live, etc. At BLM's core it is just Fire spamming 50% of the time which is quite easy, but when it comes to the weaknesses BLM has, and you try to truly minimize them, it can be one of the hardest DPS to do really well with.
    (4)

  6. #26
    Player
    Viviza's Avatar
    Join Date
    Dec 2013
    Posts
    270
    Character
    Viviza Viza
    World
    Ultros
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Limani View Post
    But i have think BLM is the AOE-king? Whenn he's the AOE-King, why then he should be too Single Target King? A bit op, or not?
    The recent buff moved them from below-average to average at single-target dps. If anything the purpose was to put them clearly above bards, a job which contributes considerable utility to a group, whereas BLM utility is low.

    High AOE DPS is powerful in theory, but in reality has little (or no) bearing on clearing challenging content with tight DPS checks. Getting dungeons done quickly is a substantial quality of life improvement, but that's all. Single target damage is still the bread and butter of challenging content and BLM have to work hard to deal with their weakness to movement.

    Don't put too much stock into what people report from their raid groups -- all it takes is one strong player of any class to completely throw off perceptions of how good that class is.
    (0)
    Last edited by Viviza; 07-15-2014 at 01:36 AM.

  7. #27
    Player
    NyneAlexander's Avatar
    Join Date
    Jul 2013
    Location
    Bastok
    Posts
    1,121
    Character
    Nyne Helios
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Viviza View Post
    Don't put too much stock into what people report from their raid groups -- all it takes is one strong player of any class to completely throw off perceptions of how good that class is.
    Basically this.

    However, having said that, I parsed at 385 BLM DPS on T8 and I have to eat mines in the south quadrant and am responsible for hitting mine tower. Your millage may vary. Our mnk was at 420ish and we have a comparable ilvl.
    (0)

  8. #28
    Player
    Citizen_Thom's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Talking Crow
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    I don't notice much difference on endgame content, but now I feel as uber in low level dungeons with BLM as I did playing PLD well before the patch.
    (0)

  9. #29
    Player
    Citizen_Thom's Avatar
    Join Date
    Aug 2013
    Posts
    138
    Character
    Talking Crow
    World
    Adamantoise
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Umero View Post
    our DPS varies depend on how much luck we have. none of the other jobs depend on luck as much as we do.
    Yeah, procs can make BLM's top tier.... I've always wondered if there's anything that improves the chance of a proc...that would be a gear upgrade to grind books for lol.
    (0)

  10. #30
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    BLM is now king for burst on demand in coil. They were darn good before but now they are pretty well top of the line in contribution to coil groups as a whole. It's heavily dependent on party make up, but for those situations when you need a quick burst, filling a mage slot with blm is good.

    A well rounded pt can cover each other's weak areas, where before 2nd coil really hurt blms outside of burst, now they are all around viable.
    (0)

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