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  1. #11
    Player
    Maleha's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    118
    Character
    Masha Fashonti
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    While the new dungeons are great to play (Tamtara was amazing, big props to the guys behind that story and the bossfights!), imagine the rage when literally every boss chest of our first runs kept dropping stupid crafting mats which are easy to get with seals anyways. It is especially frustrating after the final boss fight. In levelling dungeons there was the tradition of giving a weapon or chest/leg piece and you felt like you achieved something. Why can't you turn off the crafting mats for the final chest at least, so it feels like an actual reward? Getting filtered water after fighting the Kraken is like the game laughing in my face...
    Why not keep the mats in the Grand Company store and just have gear drop? Unneeded gear can be handed in and thus you earn extra seals. This feels like a much more rewarding route than the current frustrating state, not to mention with he removal of crafting mats loot tables finally get better chances so that you have a bit of a hope to get a full set of gear BEFORE the next patch. Yes I am still trying to get the full Shikaree and Fistfighter sets, and no I have had no luck at all.

    EDIT: So I just got out of a Tamtara run with literally all boss chests dropping crafting mats. Seriously Square Enix, why do you even bother designing new armour sets when you don't want us to get them? I really want this to be answered, this is one of the things severely dampering my enjoyment of the new dungeons, as well designed they may be.
    (15)
    Last edited by Maleha; 07-15-2014 at 09:58 PM.