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  1. #1
    Player
    Worm's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Gulvak Garamonde
    World
    Coeurl
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Shake0615 View Post
    I just beat Naul with 9 people and he wasn't alive long enough to even hear the battle music get started. I think elite marks really need to have their HP raised because at the moment "elite" simply means "odd spawn time", not "more powerful monster." They need to be able to withstand assault from at least 2 full parties for more than 30 seconds if they're going to be an open-world elite NM.

    However, I'm still super glad that we have more non-instanced content and I will take this system over FATE and dungeon grinding any day!
    Naul is designed to be solo killed, so obviously 9 people are going to blow him up. Though I've seen way more than 9 people fight over him. I suggest you go out and try some A rank and S rank fights as well. You'll not only see the same problems but you'll see it's very similar to FATE grinding as well. I think you might have more fun with them too. It's an overloaded system, that's the problem. If there is a simple release valve like letting people use their myth on Sands and Oils it's a problem that will fix itself. Buffing the content so a solo mob will be able to accommodate 200+ people simply because he's the weekly is just crazy.
    (0)

  2. #2
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Worm View Post
    Naul is designed to be solo killed, so obviously 9 people are going to blow him up. Though I've seen way more than 9 people fight over him. I suggest you go out and try some A rank and S rank fights as well. You'll not only see the same problems but you'll see it's very similar to FATE grinding as well. I think you might have more fun with them too. It's an overloaded system, that's the problem. If there is a simple release valve like letting people use their myth on Sands and Oils it's a problem that will fix itself. Buffing the content so a solo mob will be able to accommodate 200+ people simply because he's the weekly is just crazy.
    I thought Naul was one of the elites that was designed for group content. Maybe I'm mistaken as I just started the hunts today. Oh well.
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  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by Shake0615 View Post
    I thought Naul was one of the elites that was designed for group content. Maybe I'm mistaken as I just started the hunts today. Oh well.
    B rank elites, like Naul, are designed to be killed by reasonably geared players solo. The A-ranks are designed for 2-3 players, for the most part, while S ranks are designed for a full party or more. None of them were designed to take on 40-100+ people and I doubt SE will change that, given the repercussions it'd have in the coming months when it cools down from the initial rush crowds.

    Personally, I don't announce B ranks in /shout, unless it's Naul (or whatever weekly mark is to come). People can complain all they want about it, but the fact is that why should I announce it when chances are a full party will show up to destroy the target and get full credit while I, the player that discovered it, walks away with only 1/10 the reward because that party was full or didn't bother to invite (despite my asking) and went ahead with the pull. And yes, that is from multiple occasions of first-hand experience since patch.

    A or S ranks, I'll check with LS/FC first for a minute, then I'll announce it in /shout. These targets can be a little difficult when done in the proper way. Me and 2 others from my FC took on the A-rank in Mor Dhona, none of us are overgeared or anything (i80-90ish) and the mechanics can pose a problem for us due to his huge radius AoE sleep that lasts for 1min. Was a fun fight, even after several others joined in the fray. Essentially, this is very close to what I think SE had in mind.
    (1)