A jack of all trades is a master of none. Whenever you build a static, you build with people playing their best class.You just contradicted yourself in your own statement.
Which would you rather have as your stat group?
Group 1: 8-10 players of iL90+ players that can only play 1 class, which seems to be most of the players that rushes to endgame. (quanity)
Group 2: 8-10 players who can do be at least 4+ classes, at say iL70+, and building up their gears up to iL90. (cross class leveling, quality)
Which group is a more effective group? IMHO group 2.
jc
this is incorrect. there's nothing more effective about Group 2 unless they have bad attendance and you need people to play their off jobs all the time to fill holes. your quantity/quality labels also make no sense. i'm i90+ on every job besides DRG (which is i87).Which would you rather have as your stat group?
Group 1: 8-10 players of iL90+ players that can only play 1 class, which seems to be most of the players that rushes to endgame. (quanity)
Group 2: 8-10 players who can do be at least 4+ classes, at say iL70+, and building up their gears up to iL90. (cross class leveling, quality)
Which group is a more effective group? IMHO group 2.

So, you have a master of 8-10 people, vs me having a jack of all trades of 8-10 people. Personally, I do not find it hard to master endgame skill rotation, just need to do it a few times and you are done learning.
Now, in your group, there are only 2 possible duplicate classes, if that many. So, if any of the other 6 classes are offline, you have no group. Whereas in my group, everyone having 4-jack-of-all-trade classes, I have effectively the same as 3-4 static groups, and I can play as long as I have 8 people on.
The Master players will progress very slowly, since you will have less play time, as well as unusable loot, and the jack of all trades group will move at a much quicker pace since they are consistently building up their iLvls on more classes to make them even more effective.
If SE wants you to be a Master of ONE class, they would have designed the game characters as such, but they didn't.
To bring this back on track, SE didn't design this game to be a ONE class game, therefore, neither is their end-game content. You are done with end-game for one class? Excellent !! Now go build up your 18 other classes.
jc



This, quite honestly, sounds depressing as all hell, and I wouldn't' expect this of any player I partied with. The endgame can be called what it is without having to beat T9 on Botanist.
And if one found the endgame unsatisfying, what point is there in getting to the same boredom on a different job?
Last edited by Kallera; 07-12-2014 at 03:43 AM.
What kind of backward logic is that ? If you can't get people to show up to your raid, that's not a matter of how many classes you got leveled, that's a matter of you recruiting unreliable people. Progress neither is related to amount of classes leveled but to how good your people are.So , you have a master of 8-10 people, vs me having a jack of all trades of 8-10 people. Personally, I do not find it hard to master endgame skill rotation, just need to do it a few times and you are done learning.
Now, in your group, there are only 2 possible duplicate classes, if that many. So, if any of the other 6 classes are offline, you have no group. Whereas in my group, everyone having 4-jack-of-all-trade classes, I have effectively the same as 3-4 static groups, and I can play as long as I have 8 people on.
The Master players will progress very slowly, since you will have less play time, as well as unusable loot, and the jack of all trades group will move at a much quicker pace since they are consistently building up their iLvls on more classes to make them even more effective.
If SE wants you to be a Master of ONE class, they would have designed the game characters as such, but they didn't.
To bring this back on track, SE didn't design this game to be a ONE class game, therefore, neither is their end-game content. You are done with end-game for one class? Excellent !! Now go build up your 18 other classes.
jc
False. They'd be the same. You enter a static playing a specific job and you always play that specific job. The only odd point is when a tank can go DPS in T8. Otherwise both groups will always be doing the same thing. Otherwise loot rolls each week would get all out of whack easily. Why would I give for example a monk body to someone who plays monk on 1 turn instead of the monk who uses it on every single turn? That's why you have a career monk so that loot is always going to them making that monk more powerful for progress through the turns faster.Group 1: 8-10 players of iL90+ players that can only play 1 class, which seems to be most of the players that rushes to endgame. (quanity)
Group 2: 8-10 players who can do be at least 4+ classes, at say iL70+, and building up their gears up to iL90. (cross class leveling, quality)
Which group is a more effective group? IMHO group 2.
It is inherently impossible for any developer of any game in this genre to keep up with this type of player. It's pointless to try and satisfy them so they won't.
Oh God, I never want to hit level 50. Look at what you turn into.
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