When the time comes, you will be told. I'm pretty sure you can wait till the 21st
More than one huh?
Hmm..... two?
Couple possible reasons that I can think of:
1) They don't know the number yet. They're still testing to figure out the max number of parties that can be running an instance at one time without creating lag for everyone.
2) It's proprietary information. If SE started saying how many instances they run, every other MMO will just do that number +1 and claim "We run more instances than SE!"
3) The number will vary depending on other factors, such as overall server load. So if there are a ton of people online at one particular moment, then more server power will be allocated to running the usual game, and less will be left to run instances. Or if some servers are down for maintenance or whatever then there will be less server power overall to run instances.
4) The number will change depending on demand. If there's high demand, they'll increase the number of servers running instances so they can run more. If it's low, they'll decrease the number of instances that can be run.
5) No matter what number they give, people are going to be upset about it not being enough. Rather than having us -- a bunch of armchair game developers -- gnash our teeth over something that may or may not be an issue, it would make more sense for us to try it out first.
The server loads for instant raids are always really heavy when that type of content is released. After the hype dies down no one cares about the cap anymore.
I have an update on a design-related change to the upcoming instanced raids: Previously we announced that a player who was disconnected during an instanced raid would be able to return to their party members' location upon reconnecting. However, a change has been made during the balance adjustment phase and disconnected players will now return outside of the dungeon when they log back in.
Matt "Bayohne" Hilton - Community Team
Sad day...
LOL and the dungeons continue to disappoint.
Sounded way too easy to take advantage of.
So make them return to where they disconnected...
Makes sense to me, or you'd have healers dropping out during key stages, or visa vera, and logging back in when all the nasty is gone.I have an update on a design-related change to the upcoming instanced raids: Previously we announced that a player who was disconnected during an instanced raid would be able to return to their party members' location upon reconnecting. However, a change has been made during the balance adjustment phase and disconnected players will now return outside of the dungeon when they log back in.
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