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  1. #141
    Player

    Join Date
    May 2011
    Location
    Gridania (sadly)
    Posts
    86
    Quote Originally Posted by Bayohne View Post
    While I can't disclose the number of instances that are created at the same time
    'scuse me Bayhone, honest question here, I am just seriously curious:

    Why?

    Could it possibly reveal something of importance...?
    (0)

  2. #142
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,620
    When the time comes, you will be told. I'm pretty sure you can wait till the 21st
    (0)

  3. #143
    Player
    Corrderio's Avatar
    Join Date
    Mar 2011
    Posts
    1,335
    Character
    Corrderio Arseid
    World
    Siren
    Main Class
    Gladiator Lv 90
    More than one huh?

    Hmm..... two?
    (0)

  4. #144
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Lionix View Post
    'scuse me Bayhone, honest question here, I am just seriously curious:

    Why?

    Could it possibly reveal something of importance...?
    Couple possible reasons that I can think of:

    1) They don't know the number yet. They're still testing to figure out the max number of parties that can be running an instance at one time without creating lag for everyone.

    2) It's proprietary information. If SE started saying how many instances they run, every other MMO will just do that number +1 and claim "We run more instances than SE!"

    3) The number will vary depending on other factors, such as overall server load. So if there are a ton of people online at one particular moment, then more server power will be allocated to running the usual game, and less will be left to run instances. Or if some servers are down for maintenance or whatever then there will be less server power overall to run instances.

    4) The number will change depending on demand. If there's high demand, they'll increase the number of servers running instances so they can run more. If it's low, they'll decrease the number of instances that can be run.

    5) No matter what number they give, people are going to be upset about it not being enough. Rather than having us -- a bunch of armchair game developers -- gnash our teeth over something that may or may not be an issue, it would make more sense for us to try it out first.
    (3)

  5. #145
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    The server loads for instant raids are always really heavy when that type of content is released. After the hype dies down no one cares about the cap anymore.
    (0)

  6. #146
    Community Rep Bayohne's Avatar
    Join Date
    Mar 2011
    Posts
    1,713
    I have an update on a design-related change to the upcoming instanced raids: Previously we announced that a player who was disconnected during an instanced raid would be able to return to their party members' location upon reconnecting. However, a change has been made during the balance adjustment phase and disconnected players will now return outside of the dungeon when they log back in.
    (10)
    Matt "Bayohne" Hilton - Community Team

  7. #147
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    Sad day...
    (4)

  8. #148
    Player
    Waraji's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    30
    Character
    Wara Ji
    World
    Hyperion
    Main Class
    Marauder Lv 50
    LOL and the dungeons continue to disappoint.
    (4)

  9. #149
    Player
    Betelgeuzah's Avatar
    Join Date
    Mar 2011
    Posts
    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    Sounded way too easy to take advantage of.

    So make them return to where they disconnected...
    (0)

  10. #150
    Player
    Grim_Lion's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    101
    Character
    Grim Lion
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Bayohne View Post
    I have an update on a design-related change to the upcoming instanced raids: Previously we announced that a player who was disconnected during an instanced raid would be able to return to their party members' location upon reconnecting. However, a change has been made during the balance adjustment phase and disconnected players will now return outside of the dungeon when they log back in.
    Makes sense to me, or you'd have healers dropping out during key stages, or visa vera, and logging back in when all the nasty is gone.
    (4)

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