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  1. #21
    Player
    Amberyl's Avatar
    Join Date
    Aug 2013
    Location
    香港
    Posts
    334
    Character
    Mizuki Ishikawa
    World
    Belias
    Main Class
    Paladin Lv 60
    Coming from Aion, where servers regularly grind to a halt in large field PvP and PvE, I think the GCD choices are wise. As gear continues to ramp, and skill speed pushes GCD lower and lower, there's plenty of run to manoeuvre with performance still. It also makes the game a lot more deliberate, and makes non-GCD skill weaving all the more effective. I'd rather a slower game with a higher skill ceiling than a mashfest, like so many other MMOs out there.
    (1)

  2. #22
    Player
    Moqi's Avatar
    Join Date
    Apr 2014
    Posts
    1,439
    Character
    Goji Degotye
    World
    Twintania
    Main Class
    Botanist Lv 81
    I like the way it is now. I use some Spell Speed but I'd never want something shorter than 2 second, it'd be too frenetic. The pace is just perfect.
    (0)

  3. #23
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    For me is perfect. The quicker you make it the more spammy and mindless combat becomes.
    (0)

  4. #24
    Player
    LunarEmerald's Avatar
    Join Date
    Aug 2013
    Posts
    1,851
    Character
    Lunar Emerald
    World
    Leviathan
    Main Class
    Reaper Lv 90
    2.5 is fine. It gives you time to think between attacks.
    (1)

  5. #25
    Player
    Surian's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    468
    Character
    Surian Bedivere
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    To be honest, i actually prefered the stamina system we had in 1.0

    You could set the pace of the battle by deciding how fast you wished to burn through it. There were no auto attacks, just light attacks which recovered stamina on each hit, and skills which used up stamina.

    You could opt to burn through it all in seconds for short fights, or to set immense amounts of hate on something, or choose to pace it out a little for longer fights. It made getting hate back easy since you could just push yourself a little more when needed.


    Then they took it away, gave us a super slow and weak auto attack and stuck to just the TP system. Rubbish.

    Is 2.0's system better than the one we got after the auto-attack addition in 1.1 or 1.2 or something like that? Hell yes! Because that was basicly waiting 10 seconds to swing an axe once, getting a hand full of TP back, and blowing through it 1000-2000 at a time (with a max of 3000 you could hold). Fights were rediculously slow, and that's basicly what killed version 1 of XIV for me.

    But is 2.0's system better than the stamina system of 1.0? Not even close. Yet people's biggest problem with it was mashing buttons over and over. And for some reason, people are doing the exact same thing now but are completely fine with it. Even with it being more limited than that was too.
    (0)

  6. #26
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    The main problem of the "Tanaka-System" was solely ressource cost, you had to spend not only TP, mana and stamina for one skill but also cast time and cooldowns. Furthermore, you needed those for ALL skills...
    Yoshi-P said many times the GCD is ment to make it fair between gamepad players and keyboard players, but for me it seems just to be a poor excuse...
    Even with GCD it needs some kind of variation with some skills that do not use those requirements or we have again SAME system as we had with Tanaka back then when every skill uses every restriction possible!
    (1)
    Last edited by Yukiko; 07-11-2014 at 07:39 PM.

  7. #27
    Player
    Landsoul's Avatar
    Join Date
    Mar 2012
    Posts
    21
    Character
    Already Banned
    World
    Ragnarok
    Main Class
    Lancer Lv 70
    2.5s GCD system is a good balance between a fast paced battle system (way faster than FFXI ever was), but still gives you a reasonable time window, and yet it's not to slow either. For example the combat in 1.23 was slower and leans more towards FFXI. Some classes need abit more time to position themselves such as Monk and DRGs that's why a 2.5s GCD is just about right. It's good, not to spammy and not to slow either.
    (0)

  8. #28
    Player
    dejavutwo's Avatar
    Join Date
    Aug 2012
    Posts
    315
    Character
    Kuzie Kukuri
    World
    Cactuar
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Felis View Post
    Oh, in 1.x was no GCD. Every skill had it's own CD. Between some seconds to 15 minutes.
    You started the battle with 0 TP and each hit gave you around 100 TP (max TP was 3000). That mean that at the beginning of a battle you fought with only auto-attack until the TP was high enough to start with some weapon skills. Then with auto-attack again until TP was high enough again.
    But in return only the first skill in a combo chain used TP.
    I misread that and thought by 1.x you meant a GCD that lasted between 1.0-1.9 seconds.
    (0)
    Questing is like participating in an Old Spice Commercial - Talk to me, talk to him, talk to me, talk to him, Now Talk To Me...Sadly, you are not done, back to him, look there, its that mob I never liked, back to me, back to him...I'm in the Waking Sands.

  9. #29
    Player
    Althea's Avatar
    Join Date
    Aug 2011
    Posts
    81
    Character
    Andisia Sommerset
    World
    Exodus
    Main Class
    Thaumaturge Lv 50
    As most people have said, 2.5s was mostly for the console players, and probably just the type of playerbase SE wanted to pull in. They wanted this game to be more casual than other MMOs.

    I personally would have really liked it to be 2 or 1.5 seconds. I find myself sitting there waiting for the GCD pretty often in combat. But that's just my personal preference. I enjoy faster-paced combat.
    (0)

  10. #30
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Althea View Post
    They wanted this game to be more casual than other MMOs.
    Yet I'm having more trouble in the endgame of FFXIV than in a lot of past MMOs I played. Skill speed has nothing to do with hardcore. You can make a hardcore slow game easily and you can make a fast paced casual game too.

    Just compare the flashy button mashing of god of war with the slow and tactical combat of dark souls.
    (1)

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