the buff is quite nice i must say on single target. Seeing some real nice crits. Of course I like the non crits as well xD
the buff is quite nice i must say on single target. Seeing some real nice crits. Of course I like the non crits as well xD
You can no longer do the pre-patch rotatin reliably anymore.
I haven't gotten a chance to try it out yet, but unless they've changed something, N = 1 should take 12s and N = 2 should take 15s. This translates to an AoE potency of 55.2 PPS per target, which is about 94% of the PPS of the Flare rotation. N = 3 would be 56 PPS per target (95%).
I still have to try it to confirm though.
Side note: N = 0 is limited to 12s by the cooldown of Transpose, so it's correct.
They changed something. I only tried it a little bit, but I think UI1 and UI2 act like UI3 now. That is, when casting Fire 3, the UI1/2 buff gets removed shortly before it finishes casting, and then AF3 is applied after it hits.
It seems that if you start casting Fire 3 right when you get a mana tick after Transpose (casting time 3.5s), the UI1 buff is removed before you get the next tick, so you won't be able to cast Fire 2 before doing Flare. To alleviate this, you can wait for half a second before casting Fire 3. However, I think this causes you to miss a mana tick, so the rotation is extended by 3s. This would make Kenji's numbers correct.
More testing is necessary.
We may need to revisit the 2.0 AoE rotation: B2 - B2 - F3 - F2 spam - Flare - Transpose
You don't want full mana. You want only 2 mana tiks that means be able to cast fire 2 fire 2 flare. You must have a SS so high that fire 3 cast time is less then 3s before having issues with this rotation and the "issue" is wait 0.1 sec if your fire3 cast time is of 2.9They changed something. I only tried it a little bit, but I think UI1 and UI2 act like UI3 now. That is, when casting Fire 3, the UI1/2 buff gets removed shortly before it finishes casting, and then AF3 is applied after it hits.
It seems that if you start casting Fire 3 right when you get a mana tick after Transpose (casting time 3.5s), the UI1 buff is removed before you get the next tick, so you won't be able to cast Fire 2 before doing Flare. To alleviate this, you can wait for half a second before casting Fire 3. However, I think this causes you to miss a mana tick, so the rotation is extended by 3s. This would make Kenji's numbers correct.
More testing is necessary.
We may need to revisit the 2.0 AoE rotation: B2 - B2 - F3 - F2 spam - Flare - Transpose
I agree that Spell Speed may be a factor. However, according to PuroStrider's spreadsheet, you'd need 686 spell speed in order to reduce the cast time of Fire3 to 3 seconds. I only have 440.You don't want full mana. You want only 2 mana tiks that means be able to cast fire 2 fire 2 flare. You must have a SS so high that fire 3 cast time is less then 3s before having issues with this rotation and the "issue" is wait 0.1 sec if your fire3 cast time is of 2.9
In 2.0, UI1, UI2, UI3 all worked the same: UI was switched to AF3 when Fire3/Flare hit.
In 2.1, UI3 was changed so that UI3 was removed shortly before Fire3/Flare hit and AF3 was applied after, leaving a small window where you have no buff. However, it was discovered that they didn't change UI1 and UI2, so the double-Flare was modified to work under UI1.
In 2.3 now, they specifically said that they changed UI1 and UI2, so I think that they just applied the same change as they did with UI3. I haven't been watching my buffs carefully enough to confirm this though. I'm going to do some testing this weekend.
You're right in your assumption. I tested it as soon as patch day hit because I figured that's the change they would have applied.
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