Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast
Results 51 to 60 of 94
  1. #51
    Player
    Ilethius's Avatar
    Join Date
    Mar 2011
    Location
    U'ldah
    Posts
    263
    Character
    Ilethius Tarraban
    World
    Moogle
    Main Class
    Marauder Lv 6
    【Title】 Oh S**T! (although not going to make it into game, did make me lol)

    -----------------------------------------------------------------------------------

    [How to Complete]

    Defeat all mobs and boss.
    -----------------------------------------------------------------------------------

    [Details] - Rank 25 Dungeon only

    Upon entry of the dungeon all 4 players are split up into there own mini dungeons, the task for each is to solo all the mobs in the dungeon. There is however a time constraint to this all mobs have be to killed within 5 minutes when the countdown reaches zero each player is instantly portalled into the same boss dungeon any mobs that havent been killed from each of the 4 mini dungeons are also portalled to the same boss dungeon making it a mass brawl and therefore making the player work harder to get an easier boss battle. The time could be random depending on the type of mob so lets say longer for high lvl mobs and shorter for easier low lvl mobs, make it so its pretty hard to kill everything before the battle also makes the player choose stratagies before hand if the want to include a dedicated healer or just tank and spank etc etc.
    (5)

  2. #52
    Player
    AlexNiculaie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Alex Niculaie
    World
    Balmung
    Main Class
    Pugilist Lv 50
    Hall of the Gods

    -----------------------------------------------------------------------------------------------------
    [How to Complete]

    Correctly complete the puzzle.

    [Details]

    Inside the area, the players must match either the symbols of the Twelve to their appropriate moon, statue, or both. This could further be complicated by having to be in a specific order hinted at by clues left within the room. An incorrect solution could result in either a summoning of mobs into the area, or in a hazard, such as falling floor tiles (ala Diablos battle in FFX) or a status effect that can only be removed once the proper arrangement is met.

    Alternatively, the puzzle could require an offering of some sort, which is appropriate to the related god, and is found within the area.
    (4)

  3. #53
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    【Instance Dungeon within Instance Dungeon】
    -----------------------------------------------------------------------------------
    [How to Complete] You thought you finished the dungeon? Think again
    -----------------------------------------------------------------------------------
    [Details] Not really a trap but maybe can think of it as gadget/idea... you thought you and your party finally finished the instance raid but there was surprise behind the boss... another entrance to go deeper in the dungeon. You also see a exit.
    • Easy Mode - (Low rank instances) Once you clear first time you can start the 2nd dungeon right away
    • Hard Mode - (Higher rank - more for hardcore players) After beating the first instance dungeon's boss you once again have option to leave or advance but the downside is you cannot start from the 2nd dungeon right away once you leave. You have to redo the whole 1st instance dungeon again.
    Another idea from DDO... thought you finished the dungeon but hell no you got another hour of dungeon to go with new mission objective

    EDIT: reworded the hard mode... wrote it wrong...
    (11)
    Last edited by Reinheart; 07-13-2011 at 03:13 AM.

  4. #54
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    【Aetheryte Temple】
    _________________________________________________________________________________
    【How to unlock/get past】

    Basically just like FFX Temple Maze. Examine Glyphs, Opening Paths, Different types of Aetheric Crystals/Sphere placed in Orders and patterns needed to break through/get past an Obstacle, etc. You will meet the Fallen Temple Guardian and fight him. He will call # Fallen Protector(Imitates the Party setup), when defeated, he will fight the Party himself. you will fight the boss in 3 Stages until it is finally defeated and is put into rest.

    【Details】
    _____________________________________________________________________________

    Ul'dahn Miners recently discovered an ancient temple of Nald'Thal around The Eastern Thanalan, but ferocious monsters have stopped them on their tracks. A Thaumaturge was sent by Path of the Twelve in order to Investigate the Temple. He sensed an Enormous Aetherical energy deep within the temple, and also said that there were suspicious Aetheryte Devices that seemed to be channeling Aetherical Energy from deep within the temple by placing a Crystal. The Path of the Twelve quickly anticipated the situation and sent a Group of Adventurers into the Temple. The Party proceeds to the Temple, there they need to be careful with placing Crystals, because making a mistake will spell for trouble. There will be Trap Paths too, one that will lead to a Devastating Secret Boss[Ancient Beast sealed within?]. If you make a wrong move, you can place a Deaspected Crystal to re-start the Maze. Once in the Sacred Altar of Nald'Thal, A Fallen Temple Guardian will appear and speak with the Party in a CS. He then calls # Fallen Protector(Imitates the PT) After The Fallen Protector is defeated, a short CS happens and you will have fight him in 3 Stages[Like some other hard FF boss fight]. After defeated, a CS will begin and explain everything. You can explore the Temple even more after that, The Sacred Runestone will enhance the Power of Echoes for a moment and takes the Party to the Temple's past if they wish so.

    Well, That's basically it. Not sure about the last part though :P I have an Idea about Types of traps and about the Twelve's Constellation+The Relations of the Twelves.

    Twelve Deity Trees
    The Twelve

    EDIT: Sorry If I'm posting a little late and maybe someone had similar Ideas, I have my hands full at times so I write my Ideas bits by bits and time to time.
    (9)
    Last edited by Anima; 07-29-2011 at 10:30 PM.

  5. #55
    Player
    Kallera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,160
    Character
    Etoile Kallera
    World
    Mateus
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Reinheart View Post
    【Instance Dungeon within Instance Dungeon】
    -----------------------------------------------------------------------------------
    [How to Complete] You thought you finished the dungeon? Think again
    -----------------------------------------------------------------------------------
    [Details] Not really a trap but maybe can think of it as gadget/idea... you thought you and your party finally finished the instance raid but there was surprise behind the boss... another entrance to go deeper in the dungeon. You also see easy exit.

    • Easy Mode - (Low rank instances) Once you clear first time you can start the 2nd dungeon right away
    • Hard Mode - (Higher rank - more for hardcore players) After beating the first instance dungeon's boss you once again have option to leave or advance but the downside is you cannot start from the 2nd dungeon right away once you leave. You have to redo the whole 1st instance dungeon again.

    Another idea from DDO... thought you finished the dungeon but hell no you got another hour of dungeon to go with new mission objective

    EDIT: reworded the hard mode... wrote it wrong...
    It would be interesting to see something more along the lines of the "Kaizo Trap" used in an MMO....
    (1)

  6. #56
    Player
    Eldaena's Avatar
    Join Date
    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    {Crystal Bearers}
    ----------
    [Solution]

    Players take turns holding a crystal to proceed through the area.

    ---------
    [Description]

    Once a crystal is taken up by a player they can no longer perform any battle actions, however, once a crystal is held a force field rises around the party to protect them from environmental effects. (Burning volcanic atmosphere, freezing icy climate, etc that could cause continual incurable damage to the party.)

    A player can only hold the crystal for 1 minute before it needs to be transferred to another player. (For example, holding a fire crystal longer than that would start to burn their hands, or an ice crystal would start to freeze them, etc.)

    Depending on the environment it could require a different sort of crystal being held, and a punishment to the player holding it too long could be the elemental DOT associated with that element. (Choke for Aero, Drown for Water, etc.)

    < Slightly inspired by Crystal Chronicles. =) >
    (9)
    Last edited by Eldaena; 07-13-2011 at 03:30 AM.

  7. #57
    Player
    Roll's Avatar
    Join Date
    Mar 2011
    Posts
    361
    Character
    Roland Starwind
    World
    Adamantoise
    Main Class
    White Mage Lv 70
    Quote Originally Posted by TirionCrey View Post
    That's something I'd really love to see! It reminds me of Phantasy Star Onlines Challenge Mode
    Haha yeah I loved doing those!
    (2)

  8. #58
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    【Black Shroud -Forest of the Lost-】

    【How to Unlock/Get Past】

    Basically you will go through a Forest Maze, and fight all The Elementals to ease them. About the Forest Maze, it will be something similar to The Forest of No Return. The Forest of the Lost is a place where Consumed woodsinners go to rest and attune for eternity. It is inhabited by the souls of Woodsinners, and the place is a compilation of the shroud/wood's memory itself. You will have to stop a Great Woodsinner's soul from escaping the Forest and take revenge on The shroud, he will summon Hordes of Memory monsters. Interacting with Souls NPC here will be crucial to finding your way deep into the forest, and at the last part you will have to stop this Woodsinner for once and for all.

    【Details】
    It all started when The Gridanian Alliance has called the Adventurers to help The Sylphs in stopping an enormous Woodsins coming from a Ruin with 12 Crystals surrounding(Galmorre Ruins?) when they were pulled into a White Mist and got into the Forest of The Lost. The Party and the Sylphs begin to wonder where in the Seven Hells and Heavens are they. As the party wanders off into it, A Woodsinner has planned revenge to Gridania and the shrouds itself. He was a master of the mind and magic. He used his magic and summoned Memory Ixaals and Yarzon, along with a Behemoth which he had summoned in the past and caused Rampage[Which was frozen into a Crystallized state by someone(Anyone remember the speaking Crystal in Class Quest?)]. After defeating the Hordes of Memories, the Party proceeds to an Area with White Tree where The Guardian Elementals has gotten mad from the Great Woodsinners act. They tried to attack the Party as the Sylph appears and helps the Party to ease the Elementals[Battle!] They calmed them down and proceed to the Memory ruins, which is the Gateway to the other side. Here, they find the Woodsinner(Let's call it the Boss) trying to activate the 12 Crystals to Trigger the Echoes Distortion and lead him back to the Shroud. The party will have to fight him with the help of the Sylphs. Sylph will help you by giving an option to alter the Elements of your attack(Like Spellblade, Enspells). As the Boss is a Master of Elemental Magic, he will change Elements each time and be immune to all but none other than the Element's Weakness. He will also try to summon another Behemoth, and the Party will find it hard to beat him once he does, although this can be prevented by dealing him a massive Damage while he is casting. Once the Party defeats him, the Woods is back to calm once again, and they offer their gratitude for preventing a Disastrous event.

    Inspired by FFX
    (3)
    Last edited by Anima; 07-13-2011 at 12:59 PM.

  9. #59
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    【Time: Night and Day】

    【How to unlock/get past】

    What I'm thinking is when a Monster transforms into it's Light|Dark counterpart according to Time(Day and Night). How to unlock? Just wait for the time to change Day>Night>day, etc. When a Monster changes form, I.E Light>Dark The strategy used/needed to defeat this monster will be changed 180 Degrees, It's stat will also change so players need to really lookout for this moments.

    【Details】

    Other things are the Enhancement/De-gradation of a Monster who excel in one of the Time(Day and Night) I.E Undead types will be stronger at Night and weaker at Day, Astral Elementals(Ice, Fire, wind) and Umbral Elementals(Lightning, Earth,Water) along with The Astral and Umbral Moons(of Ingame Months/Day).

    Elemental Thoughts
    (2)

  10. #60
    Player

    Join Date
    Mar 2011
    Posts
    196
    【Trapped and Ambushed】
    _________________________________________________________________________________
    【How to unlock/get past】

    Survive and kill the mobs that ambush you. Kill the final boss once you kill enough mobs based on rank. This should be a super difficult trap/instance, nothing easy.

    【Details】
    _____________________________________________________________________________

    You would enter this room trapped, and mobs would spawn 5-10 or more at a time, and never ending, when 1 dies, another spawns and you must survive the large wave of mobs. Difficulty of the room would be based on the ranks entering. Basically waves of mobs for 30+ minutes, and with a final boss that spawns after 50/100/200 mobs are killed...
    (2)

Page 6 of 10 FirstFirst ... 4 5 6 7 8 ... LastLast

Tags for this Thread