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  1. #1
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by HaelseMikiro View Post
    Easiest possible solution SE could possibly implement: Place a weekly cap on AS you can earn, just like all our other special currencies.
    Will this piss off a huge amount of the player base? Probably.
    And then deliberately make the Cap 500. Just enough for the Succubus minion but not enough to get the oil/sands in a week (which I assume is the core of the Zerg problem).

    That way the only players who will be really pissed are those trying to take the easy sociopathic way out of doing Coil and realize it'll be better to just find a static and do Coil already

    But suddenly the people who can't get any Marks killed will be able to, because after you cap your seals, the only reasons left to kill them are
    to get credit towards achievements, and the atma-rare Hunt Logs
    Also tomes.
    (2)

  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Morningstar1337 View Post
    And then deliberately make the Cap 500. Just enough for the Succubus minion but not enough to get the oil/sands in a week (which I assume is the core of the Zerg problem).

    That way the only players who will be really pissed are those trying to take the easy sociopathic way out of doing Coil and realize it'll be better to just find a static and do Coil already

    Also tomes.
    Wait. I just checked the oil/sands. Make the blood stained books 500, the minions 250 THEN cap the seals at 250

    And then make the same logs undroppable from elite marks
    (0)