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  1. #31
    Player
    Chopin's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Frederic Chopin
    World
    Balmung
    Main Class
    Arcanist Lv 90
    In a queue for 1hr 37 mins so far, my friend logs in the FC, joins a queue for FL and gets into one before me after I've been 71/72 like 10 times...

    So frustrating when I booked time off work using some of the limited holidays I get every year to enjoy Frontlines and most of my day is this.
    (2)

  2. #32
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    From what I understand about how the queuing system works, it is not the fault of one player requeuing and dropping hundreds of times, troll or otherwise, causing this but the result of 72 players queuing at once.

    Consider how often you have either failed to confirm or withdrawn because of something, and realize that 71 other players are in your exact same position.

    If there is a 5%* chance for someone to withdraw or timeout and 72 different "rolls" then there is a near 100% chance that someone will withdraw or timeout.

    *example, not an actual statistic.
    (0)

  3. #33
    Player
    Freyar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    605
    Character
    Ostrogniew Radlutasch
    World
    Balmung
    Main Class
    Sage Lv 90
    They were pretty adamant about trying to get a fix in "very soon", but I don't think their proposed fixes would really help.

    So Bored...
    (0)

  4. #34
    Player
    Odd's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    908
    Character
    Tiri Thon
    World
    Goblin
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Freyar View Post
    They were pretty adamant about trying to get a fix in "very soon", but I don't think their proposed fixes would really help.
    How will it not help? They're making it so that as you as you click commence then you're transported to Carteneau Flats. That right there solves the problem of constant withdraws.
    (0)

  5. #35
    Player
    oddbod's Avatar
    Join Date
    Feb 2014
    Posts
    12
    Character
    Oddbod Mistrunner
    World
    Leviathan
    Main Class
    Archer Lv 50
    Ya the people dropping out is ridiculous - if you que then drop out twice in 30mins should be prevented from queing for 2 hours , maybe even longer - I swear people are doing this deliberately simply to try to ruin the frontlines which seem fun - 1 game in 3 hours and then gave up due to "member has withdrawn" - this shouldn't be hard to fix.
    (0)

  6. #36
    Player
    Freyar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    605
    Character
    Ostrogniew Radlutasch
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Odd View Post
    How will it not help? They're making it so that as you as you click commence then you're transported to Carteneau Flats. That right there solves the problem of constant withdraws.
    Then you'll end up with matches that won't start with even teams.
    (0)

  7. #37
    Player Deelo's Avatar
    Join Date
    May 2011
    Posts
    165
    Character
    Dee Loe
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Freyar View Post
    Then you'll end up with matches that won't start with even teams.
    Have you done any Frontlines? Most teams are "uneven" as is lol. What is "even" anyway? I've seen a 7 dps 1 tank squad dominate a team that had 2 healers in it...skill is everything.
    (1)

  8. #38
    Player
    Freyar's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    605
    Character
    Ostrogniew Radlutasch
    World
    Balmung
    Main Class
    Sage Lv 90
    Quote Originally Posted by Deelo View Post
    Have you done any Frontlines?
    No, as I've been stuck in the stupid queue for hours on end seeing wonderful red error text.
    (0)

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