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  1. #61
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Hunts should be open world 8 person content. Other players shouldn`t be able to participate, just watch. End of the story.

    B Ranks for solo players.
    A Ranks for 4 man.
    S Ranks for 8 man.

    SE just ruined one of the best features ever in a FF game (mark hunts of FFXII). I droped from GW2 just because of this, mindless zergrushed content. We wanted open world challenge, no open world race to the monsters. As if both Odin and Behemonth weren`t bad enough.
    (14)

  2. #62
    Player
    Zaygr's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Livre Kerensky
    World
    Tonberry
    Main Class
    White Mage Lv 70
    It basically boils down to you having to be amazingly lucky to be in the right place at the right time, or it's a massive waste of time, and like others have said, there isn't really a way to improve at hunting. Either you're there, or you're not and even if you are there rewards aren't guaranteed
    (6)

  3. #63
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 100
    Well, they succeeded at making people interact more out in the open world... it didn't seem to occur to them that it would be in such a way as to make them hate each other. Forget Frontlines, this is where the real PVP in the game is happening- it's certainly not PVE when the players are having to expend much more effort in competing with each other to get credit for something, than is invested in actually doing it. And kiting enemies to an Invulnerable state to reset their HP isn't a strategy for defeating enemies, it's one for changing the distribution of rewards between other players and yourself.

    Speaking of Frontlines and the inexcusably unsolved Withdraw problem impacting commencements, what would you bet at least 1 in 72 players is self centered enough to blow away that big of a DF queue every time they hear a notorious monster is nearby? And we all know the ratio of people willing to majorly inconvenience other players is much higher than that.
    (1)

  4. #64
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by HumsterMKX View Post
    FFXIV ones drop Allied seals and rare times drop stuff you can get from the said seals.
    Allied seals that allows you to buy items to upgrade your gear to the BEST one in game.

    It's the same except that you remove the "random drop" part.

    Sorry, but if the rewards for the Hunt were not as interesting as those drops in FFXI, no one would participate.

    EDIT : Actually, it's not the same...in FFXI, after the long time it took to make one NM pop, only ONE party could ever participate in the fight, and for the most part, only ONE person could get a reward.
    I think the Hunt is far more better, from this perspective
    (1)
    Last edited by Reynhart; 07-10-2014 at 02:43 PM.

  5. #65
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by HumsterMKX View Post
    Before you get started with FFXI. Take a good look at what the mobs in both games drop.

    Find me 1 of the current FFXIV mob drop equal to Leaping Boots, Peacock charm, Karken club, Joyucse, etc.

    BOTH are 2 totally different systems. FFXI drops are individual some what powerful items or mats.

    FFXIV ones drop Allied seals and rare times drop stuff you can get from the said seals.
    Also, it is a hell of a lot faster to get around in this game. Anyone can get anywhere in a matter of a few minutes at most.
    (1)

  6. #66
    Player
    Zaygr's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Livre Kerensky
    World
    Tonberry
    Main Class
    White Mage Lv 70
    Too bad most marks die within the first minute of the fight starting.
    (8)

  7. #67
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    Ps4 is positively lag free.

    Also your logic is flawed. If ONE mega event causes population to pile up then surely adding TEN more causes players to spread out as they're looking for different targets and not just behemoth.
    (0)

  8. #68
    Player
    Zaygr's Avatar
    Join Date
    Sep 2013
    Posts
    14
    Character
    Livre Kerensky
    World
    Tonberry
    Main Class
    White Mage Lv 70
    But those 10 don't happen at the same time, so whenever one pops, the zerg will just make a beeline for that one.
    (6)

  9. #69
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Seif View Post
    Also your logic is flawed. If ONE mega event causes population to pile up then surely adding TEN more causes players to spread out as they're looking for different targets and not just behemoth.
    Actually I find 10 eliete marks at the same time a little preferable to one becuase the Zerg will spread out and lightening the lag on the zone (at the expense of added lag at other zones) It also increases the length of the fight and this the chance of getting the rewards, but that is less preferable a solution compared to say Making them able to last more than say 30 seconds?
    (0)

  10. #70
    Player
    Doraymon_Prime's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Plus Minus
    World
    Tonberry
    Main Class
    Conjurer Lv 60
    the way they design hunt is retard
    instead of getting majority of seal from daily,weekly quest (like how efficient dungeon roulette VS normal queue)
    they instead put the efficient way in grinding (not to mention that by doing this, a 1-2 month sub worth of their wallet can be burn in 1 week)

    i had a number in my mind before the patch went off, never thought that it 180 decree direction from what i expect
    (0)

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