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  1. #11
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    It's a shame because the last boss(es) of that dungeon are so fun.

    Unlike the rest of the game they have visual directional attack tells that everyone needs to react to dynamically and since they can't be provoked to one corner it means you have to think on your feet in every battle.

    THIS is the kind of mechanics we need for the extreme fights as well instead of just team-jump rope frustration.
    (0)

  2. #12
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Seif View Post
    It's a shame because the last boss(es) of that dungeon are so fun.

    Unlike the rest of the game they have visual directional attack tells that everyone needs to react to dynamically and since they can't be provoked to one corner it means you have to think on your feet in every battle.

    THIS is the kind of mechanics we need for the extreme fights as well instead of just team-jump rope frustration.
    Last battle of SV HM is amazing, fun to play, just right. Sadly, music doesn`t suit this experience.
    (2)

  3. #13
    Player
    Parz3val's Avatar
    Join Date
    Jun 2014
    Posts
    548
    Character
    King Adunis
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    That music doesn't fit the vibe in Stone Vigil HM AT ALL.

    I'm okay reusing a different track for it, but take that track out of SV HM!
    (1)

  4. #14
    Player
    A_Magical_Unicorn_Rider's Avatar
    Join Date
    Mar 2014
    Posts
    577
    Character
    Gierness Volstenn
    World
    Behemoth
    Main Class
    Gladiator Lv 80
    http://youtu.be/d0aIqx1McVI

    Should be the Fat Chocobo theme.
    (1)

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