I'm curious OP, do you want content you can't beat or just content the majority of the playerbase can't beat?
If the former, you're a masochist, if the latter you're an exclusionist.


I'm curious OP, do you want content you can't beat or just content the majority of the playerbase can't beat?
If the former, you're a masochist, if the latter you're an exclusionist.
You know, none of her posts stated anything you mentioned. Using this thought process though, when you select Hard, Very Hard, Extreme or some variants of those in games, I bet you expect the game to get EASIER, right? Right? Just like when you choose Easy, Very Easy, Novice, Beginner you expect the game to get extremely difficult, right?
By now people should have expected this game to be on the extremely easy side as yoshi said he's making it so people new to MMOs will fit in and you can play for a month or two and quit for a month while waiting for the next update.


I think you're struggling with the concept at hand here. The OP after trying 1 hour only reduced the boss down to 30%, that by no means is a victory or easy-mode. Therefore, what exactly is the point of creating a thread criticizing the fight's difficulty when the hardest part could be in the sub 30% area. Personally speaking, it took my guild in Everquest a little under a month to get an expansion boss down from around 10% to dead through a combination of tactics and gear farming. So, yeah, it seems a fairly easy concept to grasp that until you beat something you can't really comment fully on its difficulty?Using this thought process though, when you select Hard, Very Hard, Extreme or some variants of those in games, I bet you expect the game to get EASIER, right? Right? Just like when you choose Easy, Very Easy, Novice, Beginner you expect the game to get extremely difficult, right?
the fight is 90% same as HM ver just with added mechanics and hit harder and those mechanics happen in entire fight til killI think you're struggling with the concept at hand here. The OP after trying 1 hour only reduced the boss down to 30%, that by no means is a victory or easy-mode. Therefore, what exactly is the point of creating a thread criticizing the fight's difficulty when the hardest part could be in the sub 30% area. Personally speaking, it took my guild in Everquest a little under a month to get an expansion boss down from around 10% to dead through a combination of tactics and gear farming. So, yeah, it seems a fairly easy concept to grasp that until you beat something you can't really comment fully on its difficulty?
so no additional things by 30%
unlike other EX primals which are 50% - 60% like their HMs
Last edited by Crimson-Falcon; 07-09-2014 at 10:18 PM.
Maybe content that doesn't take 2 hours to beat? I wonder what the word extreme stands for.


While I personally love a challenge as well, I can understand why SE does this with difficulty, they're trying to cater to both audiences and they make that clear with their patch structure which typically follows the easy > hard > easy > hard pattern.
Personally I'll be happy to be able to take some of my less skilled friends into something aside from dungeons and ST for once. A handful of them have been trying to beat titan extreme for far too long, many of which are more than skilled enough to do the fight but just have no luck finding a good party.
Isn't this what everyone says?While I personally love a challenge as well, I can understand why SE does this with difficulty, they're trying to cater to both audiences and they make that clear with their patch structure which typically follows the easy > hard > easy > hard pattern.
Personally I'll be happy to be able to take some of my less skilled friends into something aside from dungeons and ST for once. A handful of them have been trying to beat titan extreme for far too long, many of which are more than skilled enough to do the fight but just have no luck finding a good party.
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