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  1. #1
    Player
    yukikaze_yanagi's Avatar
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    Mar 2011
    Location
    Ul-dah
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    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    don't shit in your pants: this game, until will turn in a huge flop, will never be F2P. Monthly charge, or in the worst scenario, freemium.
    also, the "real mmorpgs" refear to "mmorpg with a good success and not some shitty korean game with more or less mandatory items in cash shop".
    Giuld wars is the only exception but alas, don't have a persistent world
    (0)

  2. #2
    Player
    Eldaena's Avatar
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    Mar 2011
    Location
    Ivalice
    Posts
    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    don't shit in your pants: this game, until will turn in a huge flop, will never be F2P. Monthly charge, or in the worst scenario, freemium.
    also, the "real mmorpgs" refear to "mmorpg with a good success and not some shitty korean game with more or less mandatory items in cash shop".
    Giuld wars is the only exception but alas, don't have a persistent world
    I don't understand your post and I don't think it's my comprehension skills at fault here.
    (1)

  3. #3
    Player
    Eldaena's Avatar
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    Mar 2011
    Location
    Ivalice
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    1,243
    Character
    Eldaena Vonxandria
    World
    Excalibur
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by yukikaze_yanagi View Post
    don't shit in your pants: this game, until will turn in a huge flop, will never be F2P. Monthly charge, or in the worst scenario, freemium.
    also, the "real mmorpgs" refear to "mmorpg with a good success and not some shitty korean game with more or less mandatory items in cash shop".
    Giuld wars is the only exception but alas, don't have a persistent world
    Also some of those "shitty" Korean games are doing pretty well for themselves. The ones I have played don't have anything mandatory in their cash shops either so I'm not sure what you're on about, but maybe that's just your opinion that you need those things.

    Obviously, things in a a cash shop of sorts are suppose to be appealing to the players, but not necessary. That's where the balancing comes in to play that I mentioned.
    (0)