The story ended sad as expect with characters that decend into madness. I'm still sad we were not able to save Edda from her madness.
The end was creepy due to that Grudge Moment.
The story ended sad as expect with characters that decend into madness. I'm still sad we were not able to save Edda from her madness.
The end was creepy due to that Grudge Moment.
This is exactly how I want dungeons. Great storytelling SE.
The moment you start the quest to unlock the dungeon, the torn pages you find explaining Edda's decent into madness and the finale of the quest, I was impressed. Completely absorbed by the story. This is a dungeon you can't speedrun it or you'll miss the whole experience. And that final scene, is it a suggestion that this is not the last time will see Edda? Good Job Square Enix!
Not sure if anyone noticed, but the ultimate attack of the final boss is actually called "Red Wedding". However, because there's no casting bar for it, you have to read the flying text or the combat logs to know that.
Interesting easter egg there.
*Crawls under her covers and never comes out*
Nopenopenopenopenopenopenope.
While I agree with everything said so far (great story, atmosphere, music, etc.) the dungeon itself is just a linear path of trash and 3 bosses like all the other dungeons. Quite disappointing in that regard.
http://sygboss.imgur.com
Watched a playthrough...
Feels bad, man.
One of the few NPCs I really cared for and wanted to get a happy ending...
Well... Maybe she can come back as a Necromancer job trainer down the line...
Necromancer... would be an interesting conjurer DD Job. And nope, not wanting her as the Job trainer. Nope. Nope.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Eh. If you slowed down to non-SR pace and take time to read folios around, it kinda feels a lot bigger.
I liked this dungeon, luckily Stone Vigil HM seems more SRable so this won't be rushed to death. I also felt it's unique in that it has more of a story tied to it than other dungeons.
Further opinion has spoilers
I also felt satisfied that edda fell off... kinda wanted to push her.
Our group couldn't clear adds fast enough... so at the last leg everyone wiped except me.
And it was only me left... everyone else died.
All because of one selfish lady.
Burn in hell, you wrench.
*goes and plays the amdapoor township music*
*edit* here guys, have some yandare pics
Be nice to your healers... kids.
Last edited by Nayto; 07-09-2014 at 02:44 PM.
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