What you or I want isn't relevant. I'm just commenting on your objectively wrong implication that there's somehow any challenge involved in waiting in a spot for something to happen.So you just want seals and nms being as common as a normal monster? Defeats the purpose, not all content is made for everyone, some people like NM camping, some pvp, some grinding, some raiding. There is other things a player can do that they like. Dont get all upset because some people want the thrill of finding a rare monster or hunting for them. I dont want my nm's daily or weekly a constant presense in the world it dimishes the enjoyment that is meant by rare monsters.
I don't understand people defending waiting times and even call that a challenge lol. We talk about a quest that can be made daily. That's not a time sink for me but rather plain boring and annoying Game design. If you want to restrict certain elements, do it via the availability of the quest(s), not via making people wait for a long time. FF14AAR favors the concept of content where the player needs to wait instead of having content that waits for the player. Bad design choice imo.
I hated waiting for rare FATES while doing the ATMA books and now the daily hunt it is also about rare FATES? SE surely knows how to overuse FATES for everything and has the guts to confront us with huge waiting times again. Customer feedback important? Yeah, sure. After the shitstorm they received about FATE waiting times they come up with a new element relying on rare FATES? And even a daily one? LOL.
Do the developpers actually think that this is a good way to make us spend our sparetime? By waiting in the open boring world where there is NOTHING that interests me? Just wait, wait wait? To be done in two minutes after waiting two hours? I have little experience in other MMO's besides White Knight Chronicles II but the FF14AAR concept of idle players just stinks for me.
When I play 3 hours in the evening, I do not want to stand around for 2 hours doing nothing or killing random mobs nearby. Oh well, I did it once for ATMA and hated it and promised myself to never do it again. So the daily hunt where FATES are involved is the first Game element after the ATMA desaster I won't touch. I had my lesson of Boredom already and don't need another one.
SE, you and your Love for FATES are going to seriously annoy me. Call the Game FATE Fantasy or Final FATE when everything besides Dungeons and Coil is about FATES, FATES and even more FATES. FATES for Atma, FATES for Novus, FATES for Story, FATES for seasonal events, FATES for daily hunts. UGH. Stop it!
Update... FATE finally spawned for me after 3hours.
And I got a grand total of 2 ailled seals. Can someone remind me why SE planned this?
Just does not make sense.
Challenge isn't always about hitting a combination of buttons in the correct order. A test of mental fortitude is also a type of challenge. If you don't see that then you aren't as smart as you think you are.
Do you even sightsee log.
video games are interactive entertainment, testing people's ability to wait does not jive with the foundation of video games or even games in general.
let's test marathoners by throwing rocks at them, that's totally what they signed up for.
You seem to think everyone plays games for the same reason. You would be wrong.
And you aren't very good at metaphors. A marathon is an activity with one purpose; to finish in your fastest personal time. Video games are multi-faceted with many possible goals. For instance, in a video game your personal goal could be having rocks thrown at you.
Great... I guess watching paint dry is gonna be an Olympic event soon.
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