Honestly don't know why Frontlines doesn't begin with all the players who pressed accept.
24v24v23 is barely noticable. Surely one extra player can just drop in?
Honestly don't know why Frontlines doesn't begin with all the players who pressed accept.
24v24v23 is barely noticable. Surely one extra player can just drop in?


What's REALLY weird is...
Think of all the MMOs you have played with a similar system (you hit queue.. wait for queue to pop...)
How many do people just sit there declining the queue they sat in?!
I mean really FFXIV is the 1st time I've ever seen this be an issue.
It likely fills each party then pairs full parties to form the alliances. It probably only reduces to 48 or 24 total if one or more GCs doesn't have enough full parties.

Seriously? Patch has been up less than 8 hours, meaning, a lot of people are queuing for Frontlines while taking on new quests.A party member has withdrawn from the duty.
Finding new member.
A party member has withdrawn from the duty.
Finding new member.
A party member has withdrawn from the duty.
Finding new member.
A party member has withdrawn from the duty.
Finding new member.
A party member has withdrawn from the duty.
Finding new member.
A party member has withdrawn from the duty.
Finding new member.
A party member has withdrawn from the duty.
Finding new member.
A party member has withdrawn from the duty.
Finding new member.
/sigh, nuff said?
Quest Cut Scene + Duty Pop = Can't Accept Duty Pop
I managed to get 4 runs in and it was a lot of fun. I'd let things settle before calling foul.


I would get that all of the time while in the queue for the dungeon/trial/guildhest roulettes. If it happens enough times I'll get another error message along the lines of "Something happened to the server, blah, blah, blah. Please try again later."
It makes me want to flip tables like Titan sometimes.
I LIKE the fence. I get 2 groups to laugh at then.
There are a number of reasons this happens so much in FFXIV, but it mostly stems from how the game will tell you that a dungeon is in progress. WoW actually had this very same problem back when the Dungeon Finder was released in WotLK. When a dungeon popped, it would tell you if it was in-progress and which bosses were still alive. As a result, you frequently had tanks queueing and withdrawing, fishing for an in-progress run. Blizzard quickly realized that this was a bad idea, and so they removed the indicator that told you if a dungeon was in progress after a few patches.
The second biggest reason is that FFXIV requires a completely full party before commencing *any* duty. All of the most recent MMOs I've played (WoW, Wildstar, and TERA) don't require a full group for anything other than 5-man dungeons. For PvP, they all stick you in the instance as soon as you click "Accept". Anyone who withdraws or doesn't accept is simply replaced with the next person in the queue during the 2 minute pre-match preparation time.
Yeah it's happening to me too. 71/72 some person withdraws >.>.


1st point for dungeons is very true.
2nd point I thought about that but even then it was the exception when a BG commenced with odd numbers of people. Usually by the time the gates opened (Rift, WoW, etc) both teams were full up. So what about 1 minute after the queue initially poped?
Actually I guess that works. In this case were just seeing the people cycle out as long as the frontlines actually commences within a minute it's about the same as the other games. Just those you don't SEE an indication of people joining/dropping like we do in FFXIV.
Really they should prolly change it to not drop every time 1 person declines but instead leave the window up for the 60 seconds you have to respond. And as long as a full instance responds yes by the end it start. Would make it less frustrating for the rest.
SE would have to change their stance on allowing players to specifically ask for in-progress runs, though. Personally I would be ok with this. It baffles me how they thought this was a better idea than just filtering people into the duty finder as they queue. If you want a full run, queue the specific instance or form a full party to queue randoms (which I understand is impossible in this game as well, way to go SE! that's some rock solid design there!)
Yep, this is precisely how it works everywhere else - I don't know why SE insists on copying partial systems from other games then going through the exact same growing pains that were already solved ten years ago.The second biggest reason is that FFXIV requires a completely full party before commencing *any* duty. All of the most recent MMOs I've played (WoW, Wildstar, and TERA) don't require a full group for anything other than 5-man dungeons. For PvP, they all stick you in the instance as soon as you click "Accept". Anyone who withdraws or doesn't accept is simply replaced with the next person in the queue during the 2 minute pre-match preparation time.


They should have just made it automatically bring you into Carteneau Flats and sit behind a gate waiting for the instance to fill up. You wouldn't have to hit join in progress because the battle wouldn't start until 72 people joined.
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I LIKE the fence. I get 2 groups to laugh at then.





