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  1. #41
    Player
    Jon_00's Avatar
    Join Date
    Feb 2014
    Posts
    72
    Character
    Maki Roll
    World
    Phoenix
    Main Class
    Black Mage Lv 80
    Honestly don't know why Frontlines doesn't begin with all the players who pressed accept.

    24v24v23 is barely noticable. Surely one extra player can just drop in?
    (4)

  2. #42
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    What's REALLY weird is...

    Think of all the MMOs you have played with a similar system (you hit queue.. wait for queue to pop...)

    How many do people just sit there declining the queue they sat in?!

    I mean really FFXIV is the 1st time I've ever seen this be an issue.
    (2)

  3. #43
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    It likely fills each party then pairs full parties to form the alliances. It probably only reduces to 48 or 24 total if one or more GCs doesn't have enough full parties.
    (0)

  4. #44
    Player
    Donoho's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    11
    Character
    Briareos Donoho
    World
    Exodus
    Main Class
    Archer Lv 60
    Quote Originally Posted by pikster View Post
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.
    A party member has withdrawn from the duty.
    Finding new member.




    /sigh, nuff said?
    Seriously? Patch has been up less than 8 hours, meaning, a lot of people are queuing for Frontlines while taking on new quests.

    Quest Cut Scene + Duty Pop = Can't Accept Duty Pop

    I managed to get 4 runs in and it was a lot of fun. I'd let things settle before calling foul.
    (1)

  5. #45
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    I would get that all of the time while in the queue for the dungeon/trial/guildhest roulettes. If it happens enough times I'll get another error message along the lines of "Something happened to the server, blah, blah, blah. Please try again later."

    It makes me want to flip tables like Titan sometimes.
    (2)
    I LIKE the fence. I get 2 groups to laugh at then.

  6. #46
    Player
    Ninix's Avatar
    Join Date
    Aug 2013
    Posts
    381
    Character
    Talim Amariyo
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Zarzak View Post
    What's REALLY weird is...

    Think of all the MMOs you have played with a similar system (you hit queue.. wait for queue to pop...)

    How many do people just sit there declining the queue they sat in?!

    I mean really FFXIV is the 1st time I've ever seen this be an issue.
    There are a number of reasons this happens so much in FFXIV, but it mostly stems from how the game will tell you that a dungeon is in progress. WoW actually had this very same problem back when the Dungeon Finder was released in WotLK. When a dungeon popped, it would tell you if it was in-progress and which bosses were still alive. As a result, you frequently had tanks queueing and withdrawing, fishing for an in-progress run. Blizzard quickly realized that this was a bad idea, and so they removed the indicator that told you if a dungeon was in progress after a few patches.

    The second biggest reason is that FFXIV requires a completely full party before commencing *any* duty. All of the most recent MMOs I've played (WoW, Wildstar, and TERA) don't require a full group for anything other than 5-man dungeons. For PvP, they all stick you in the instance as soon as you click "Accept". Anyone who withdraws or doesn't accept is simply replaced with the next person in the queue during the 2 minute pre-match preparation time.
    (3)

  7. #47
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Yeah it's happening to me too. 71/72 some person withdraws >.>.
    (1)

  8. #48
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Ninix View Post
    snip
    1st point for dungeons is very true.


    2nd point I thought about that but even then it was the exception when a BG commenced with odd numbers of people. Usually by the time the gates opened (Rift, WoW, etc) both teams were full up. So what about 1 minute after the queue initially poped?

    Actually I guess that works. In this case were just seeing the people cycle out as long as the frontlines actually commences within a minute it's about the same as the other games. Just those you don't SEE an indication of people joining/dropping like we do in FFXIV.

    Really they should prolly change it to not drop every time 1 person declines but instead leave the window up for the 60 seconds you have to respond. And as long as a full instance responds yes by the end it start. Would make it less frustrating for the rest.
    (0)

  9. #49
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Ninix View Post
    Blizzard quickly realized that this was a bad idea, and so they removed the indicator that told you if a dungeon was in progress after a few patches.
    SE would have to change their stance on allowing players to specifically ask for in-progress runs, though. Personally I would be ok with this. It baffles me how they thought this was a better idea than just filtering people into the duty finder as they queue. If you want a full run, queue the specific instance or form a full party to queue randoms (which I understand is impossible in this game as well, way to go SE! that's some rock solid design there!)


    Quote Originally Posted by Ninix View Post
    The second biggest reason is that FFXIV requires a completely full party before commencing *any* duty. All of the most recent MMOs I've played (WoW, Wildstar, and TERA) don't require a full group for anything other than 5-man dungeons. For PvP, they all stick you in the instance as soon as you click "Accept". Anyone who withdraws or doesn't accept is simply replaced with the next person in the queue during the 2 minute pre-match preparation time.
    Yep, this is precisely how it works everywhere else - I don't know why SE insists on copying partial systems from other games then going through the exact same growing pains that were already solved ten years ago.
    (1)

  10. #50
    Player
    Ryans's Avatar
    Join Date
    Mar 2011
    Location
    Grid
    Posts
    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53
    They should have just made it automatically bring you into Carteneau Flats and sit behind a gate waiting for the instance to fill up. You wouldn't have to hit join in progress because the battle wouldn't start until 72 people joined.
    (3)

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