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  1. #1
    Player
    marewa's Avatar
    Join Date
    Nov 2013
    Posts
    256
    Character
    Jadzia Dolet
    World
    Ultros
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by SheilaDelacroix View Post
    So.... is there a spawn time for Naul? No one in Coerthas has seen him in 40 min so far, everyone is running around like mad people on crack.
    Svara needs to pop.
    (0)

  2. #2
    Player
    kiotsukete's Avatar
    Join Date
    Feb 2014
    Posts
    91
    Character
    Kio Tsukete
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by marewa View Post
    Svara needs to pop.
    I think there may be some truth to this. I saw 2 spawns of Naul today and they both happened right around the time the Svara FATE popped. Unsure exactly if Naul spawned before, during, or after Svara, but it was about the same time in both instances. Also, if you talk to the Hunter Scholar NPC, his clue mentions both Naul and Svara.
    IF it does turn out that the Svara FATE is in fact a spawn condition for Naul, then the only way to speed up Naul spawns is to get Svara FATE to pop, which means clearing other FATES to get them to cycle faster...oh boy...

    Incidentally, I was too late to the first Naul spawn to get credit but was lucky enough to be nearby for the second Naul spawn so I was one of the first ones there. Couple people (strangers) there with me were nice enough to invite me to their party, shout the <pos> and hold their attack for others to show up. But once about a dozen people gathered, one person apparently got nervous and pulled = Naul was down in literally 15-20 seconds.

    Some latecomers started berating us in /shout for not waiting longer, but what people don't get is that it gets harder to earn kill credit the more people that are there. Think of mob HP as a pie. You need to take off a set % off that pie to get kill credit. The more people, the less mob HP pie there is to go around. So waiting for latecomers doesn't help anybody, because more players wailing on a mob = less contribution % for everybody = lower chance for each player to earn enough to get kill credit.

    Basically, if I hadn't been at the second Naul spawn right from the start, there's no way I would have gotten kill credit. I know because I experienced not getting kill credit when I showed up late to the first Naul spawn and only got a few hits in.

    Elite hunts need to change, either by increasing spawn frequency, increasing mob HP, only awarding seals to those who have the elite mark bill, and/or greater variety of mobs so everybody and their mom isn't hunting the same mob.


    TL;DR
    Don't hate the players, hate the game. Occupy Coerthas. The mockingjay lives.
    (0)
    Last edited by kiotsukete; 07-11-2014 at 06:05 PM. Reason: 1k character limit break