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  1. #1
    Player
    Mystry's Avatar
    Join Date
    Jun 2014
    Posts
    6
    Character
    Mystry Myriam
    World
    Exodus
    Main Class
    Lancer Lv 50
    I absolutely agree, finding out that I had to duty finder the climax of the storyline was depressing enough, then I get in them and all 3 of them I was the only fresh 50, and everyone else speed ran the shit out of it.

    I literally did not move a single inch, as I was watching cutscenes the entire time. Once one ended, another one started.

    Which leads me to ask: Why are these final parts of the storyline forced group content? Why can't they be solo like plenty of the previous stuff? It would certainly add a ton more meaning and make it FAR more enjoyable, and 50 groups running it wouldn't have to be down a member because I want to see my story cutscenes.

    Yes its a video game but all this praise that the NPCs heap onto me after finishing those just felt undeserved, like I was stealing credit, since I didn't actually do a thing in those dungeons.
    (0)

  2. #2
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Mystry View Post
    snip
    I can think of some reasons:

    • Easing into the postgame: The moment you reach Westwind, the trials and dungeons are all 8-man. This is because all the endgame content is 8-man content (with CT tripling that amount)
    • Going for epicness: Imaging a small battalion of 8 storming the enemy stronghold. Decimating armies and beating the Big Bad's ultimate weapon and then the Big Bad himself. Sounds good on paper right? This ties in with the above point. After all it must be important if twice the amount of people are participating
    As it is I think the Dungeon should have been slit into half with the second half being a two-in-one trial boss rush. Or at least it should warp the players inside the boss area when the cutscenes ends (and not just for Lahabrea)
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  3. #3
    Player
    fixitfelix's Avatar
    Join Date
    Mar 2014
    Posts
    24
    Character
    Fix'it Felix
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 50
    In future story content, remove cutscenes all together and design new story content to be dynamic instances that allows the story to unfold through the instance.

    Add natural barriers in level design to allow players, while navigating through a level to watch something cool unfold,ex. A NPC challenge the boss and tell the story while your group runs across a bridge or balcony and fights to get to him/her. This allows a group to be more fluid in going through a instance and gives the best of both worlds to the new and the old. This adds another dimension to the story as if what your doing really is making a difference.

    Cutscenes don't really make you feel part of the story, as you are just observing actions that are being carried out that aren't truly your own. However adding a cutscene at the end after beating the instance is okay, as all your actions added up to what you get to see. This allows newcomers to experience it at their leisure while the repeat players can exit out and move on.
    (0)
    Last edited by fixitfelix; 07-08-2014 at 05:00 PM.