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  1. #31
    Player
    Nixius's Avatar
    Join Date
    Jul 2011
    Posts
    150
    Character
    Riyuna Nixilus
    World
    Shiva
    Main Class
    Paladin Lv 80
    @Nexxus - haha our ideas are very similar! I took so long to post mine I didn't read yours before hand. Not poaching >_>.
    (0)

  2. #32
    Player
    Griss's Avatar
    Join Date
    Mar 2011
    Location
    The Void
    Posts
    1,806
    Character
    Griss Stilgar
    World
    Sargatanas
    Main Class
    Machinist Lv 100
    {Run For Your life}
    ----------
    [Solution]
    Stay ahead of a dangerous natural element.

    ---------
    [description]

    After the Defeat of a boss the players must retrace there steps to escape before a rising tide of lava/acid/miasma kills them.

    Alternate usage: this could be used to transition into a later part of a dungeon Fliping a switch to open the way to the final boss would cause the above mentioned flood, Players must then traverse a winding path to the top, all the while fighting or dodging mobs, perhaps solving very simple puzzles.
    (6)
    An Aware, Informed, and Critical community is vital for the success of a game.
    ~ John "Totalbiscuit" Bain

  3. #33
    Player
    Ana's Avatar
    Join Date
    Mar 2011
    Posts
    47
    Character
    Anastasia Degrace
    World
    Tonberry
    Main Class
    Alchemist Lv 60
    <For whom the bell toll>
    ----------------------------------------------------------------------------------------------------------------------
    <How to complete>
    ----------------------------------------------------------------------------------------------------------------------
    Ringing all the bells in the deugeon and defeating the mini boss which pop before finally gathering together and defeating the final boss(work something like ff8)
    ----------------------------------------------------------------------------------------------------------------------
    <Description>
    ----------------------------------------------------------------------------------------------------------------------
    Can only be taken by a group of 8 person. The primary aim is to ring the 2 bells in the 2 seperate room to pop the main boss in the main hall. However a mini boss will pop when a bell is ring therefore the group need to be split into group of 4 each to defeat the mini boss before finally gathering together in the main hall to defeat the main boss.
    (2)

  4. #34
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Malakhim View Post
    [Switch Room]

    --------------------------------------------------------------------------------------------------------------
    [How to unlock]

    Party must either press or stand at a correct sequence of switches in order to open a gate/door.

    --------------------------------------------------------------------------------------------------------------

    [Details]

    In any given room, there could be no mobs, but rather a bunch of switches and a gate/door. In order to operate the door, the correct sequence of switches must be pressed, and up until reaching this room or even in the room, there could be clues on what switches must be pressed/held(through color patterns, images, riddles maybe, etc.). Once the party presses the switches, then chooses to operate the door, either it will open, or they will get the combination wrong and could suffer a type of penalty or be forced to fight a group of monsters.
    Along those same lines, the switches can be "pressure plates" activated by players standing on certain spots on the floor. There are several pressure plate/switches in the room that you must activate to open the door. Step on a pressure plate/switch, and it spawns a mob that attacks the group. And whoever steps on the pressure plate/switch first is stuck in that place until all the switches are pressed.

    So parties will have to consider where they're standing and moving while fighting, so they don't accidentally step on a plate and spawn additional mobs and get stuck in place. And they'll have to make decisions about who stands on which plates. And they'll have to use ranged attacks while stuck on a plate. And they'll have to consider pulling mobs to an area within the ranged attack range of all party members that are stuck on plates.
    (3)

  5. #35
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Reinheart View Post
    Floor/Wall Panel Puzzle
    -----------------------------------------------------------------------------------
    [How to Unlock/Disable/Pass]
    Solve the puzzle on the floor/wall panel running energy from point A to B (Goal) or multiple goals.
    -----------------------------------------------------------------------------------
    [Details]
    You have a energy source at beginning and you have to somehow transfer the energy to the other source by goal to pass the area. You have floor panels you can rotate with energy flow patterns written on them you have to match the panels so the energy can flow through A to B or multiple B,C,D++ to energize the gate/door. The floor panel can go up walls making it bit more harder. If you miss the puzzle mobs will pop up and you have to keep on doing till you solve it.

    I thought Dungeons & Dragons online did this effectively with sort of pipe-light puzzles. If you sent the light into the wrong areas, mobs would spawn and attack you. And you can make them sort of 3-d -- running up and down walls, and connecting to other walls -- to make the puzzles more complicated.
    (0)

  6. #36
    Player
    Reinheart's Avatar
    Join Date
    Mar 2011
    Location
    Subligania
    Posts
    5,831
    Character
    Reinheart Valentine
    World
    Sargatanas
    Main Class
    Warrior Lv 86
    Quote Originally Posted by VydarrTyr View Post
    I thought Dungeons & Dragons online did this effectively with sort of pipe-light puzzles. If you sent the light into the wrong areas, mobs would spawn and attack you. And you can make them sort of 3-d -- running up and down walls, and connecting to other walls -- to make the puzzles more complicated.
    you know where I got the idea from then lol
    (0)

  7. #37
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Title: Smooth S'ail'ing

    How to Complete: Cure party members of their ailments before they can proceed.

    Description: Everyone is afflicted with a particular status ailment (poisioned, etc.) and there are eight "lamps" that can cure one player of their status ailment. Whenever a player is cured of their ailment, the effect becomes stronger on the remaining members (and so on) urging the entire group to fight their way towards each lamp to cure the rest of the party...and open the door/gate.

    Bear in mind, spells/abilities/items won't cure the ailment that the trap inflicts and the ailment in question won't be the same every time. This will help encourage players to think on their feet and not rely on a linear strategy to clear the trap.
    (5)

  8. #38
    Player

    Join Date
    Mar 2011
    Posts
    13
    Title: Sacrifice

    --------------------------------------------------------
    How to Unlock/Complete/Pass:

    You allow one of your teammates to be captured while the other party members sneak in to save the day

    --------------------------------------------------------
    Details:

    Party comes to a location that is obviously a trapping location for a goblin encampment and impedes progress.

    If the entire party members walk up to the trap, they will be all killed on the spot. However, if the appearance of a single adventurer (Preferably the smallest person in the group as I am under the intention that goblins would go after small game) they will net that said adventurer and take that adventurer to a cauldron of boiling water for their ceremonial soup which happens to cast silence/paralyze/bind on the person (To eliminate curing/movement on the person in the pot). This will cause a slow death on that particular adventurer.

    During this time, the goblins would be doing some kind of ceremonial dance and would be partially distracted by the fanfare of the ceremony.

    Meanwhile, the remaining party, who hid out of eyeshot of the capturing goblins, will have to follow stealthily behind, avoiding detection by any means necessary (For instance, casting sleep, bind, blind, killing a low level straggler goblin out of earshot, etc) in order to breech the encampment and save the teammate in the cauldron. The goblins would be typically much higher level than the adventuring party to focus the emphasis on stealth.

    Once the party made it to the cauldron, they could dump the soup, saving their ally, ruining the goblins ceremony, effectively demoralizing the goblin crowd. Some of the bigger goblins would be trying to gather any remaining soup to get a taste of the delicious soup before it got soaked into the ground (Just for flavor…) while the others with be so shattered by this destruction of the ceremony that their effective levels would be lowered in order to allow the party to clean up the encampment.

    --------------------------------------------------------
    Side note: I was thinking of Secret of Mana when I was writing this.
    (6)

  9. #39
    Player

    Join Date
    Apr 2011
    Posts
    45
    Title: Enviromental Objects

    _________________________________

    Details:
    Basically just exploding barrels or rocks that cause a landslide dealing
    damage to whatever is near. Could also be stalagmites hanging from the
    ceiling.

    ______________________________________

    How to use:

    This can be set off by AoEs from monsters, or players can lead mobs near
    them and set them off with ranged attacks such as from an archer or magic
    from a mage.
    (3)

  10. #40
    Player
    Anima's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    519
    Character
    Blazel Nox
    World
    Masamune
    Main Class
    Lancer Lv 60
    【Party Split Battles[Float-Ground, etc]】
    _________________________________________________________________________________
    【How to Unlock/Get Past】

    There will be an Elevator/altitude Transport Device. It requires a Full 8 Man Party Member. Only 4 people can/is needed to ride the Device, the other 4 has to be coated in [Float] Spell. Once the PT has been divided into a 4|4 Ratio, they may then choose to proceed.
    _________________________________________________________________________________
    【Details】

    The Party Proceeds to the next stage of the Puzzle, The 4|4 ratio will mean very much in this Stage, because the Twin Party will be facing Twin Bosses. I.E Garuda and Titan Appears! Now the Party have to split up the work. The Floating Party faces Titan, while the Ground Group shall take on Garuda. They have to split the Garuda and Titan apart. Garuda will Cast Tornado that will wipe out the entire Floating Party, while Titan will strike the Ground apart with Earthquake. Party Play/Teamwork will be very crucial in this type of moment.
    (6)
    Last edited by Anima; 07-12-2011 at 07:18 PM.

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