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  1. #171
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Kamifubuki-Yoakesetsuri View Post
    No matter how you look at it, DRG need a single target sustained dps buff to be put a little bit more on par with our punching bag counterpart.
    You do. It's called not having to maintain Greased Lightning stacks.
    (3)

  2. #172
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    "An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II." - Resolved Issue from the patch notes

    To all the people complaining about BLM AoE, well, there you go, it got nerfed pretty bad when you don't have Convert or potions up.
    (2)

  3. #173
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Sleigh View Post
    "An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II." - Resolved Issue from the patch notes

    To all the people complaining about BLM AoE, well, there you go, it got nerfed pretty bad when you don't have Convert or potions up.
    How that is nerfed? I don't play BLM often
    (0)

  4. #174
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    You could Flare under Umbral Ice I or II and time it in such a way that after your MP went to zero, you got a tick of MP and could Fire II > Flare or just Flare again.
    (0)

  5. #175
    Player
    Uninstall's Avatar
    Join Date
    Sep 2013
    Posts
    170
    Character
    Yukairi Ran
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Sleigh View Post
    "An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II." - Resolved Issue from the patch notes

    To all the people complaining about BLM AoE, well, there you go, it got nerfed pretty bad when you don't have Convert or potions up.
    I am interested in how they are going to fix this without it significantly affecting a BLM's normal single target rotation. The least intrusive way is to have the server precalculate everything the moment you start casting and have the effects applied the moment your cast ends. This way we'd still waste our Firestarter procs so our damage isn't buffed too much but it'll require more server resource. I can't imagine them trusting the game client enough to do anymore than they do now client sided.
    (0)

  6. #176
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Sleigh View Post
    "An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II." - Resolved Issue from the patch notes

    To all the people complaining about BLM AoE, well, there you go, it got nerfed pretty bad when you don't have Convert or potions up.
    this is how i feel right now

    (2)

  7. #177
    Player
    Adamantium's Avatar
    Join Date
    Oct 2013
    Posts
    57
    Character
    Adamant Ackerman
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Uninstall View Post
    I am interested in how they are going to fix this without it significantly affecting a BLM's normal single target rotation. The least intrusive way is to have the server precalculate everything the moment you start casting and have the effects applied the moment your cast ends. This way we'd still waste our Firestarter procs so our damage isn't buffed too much but it'll require more server resource. I can't imagine them trusting the game client enough to do anymore than they do now client sided.
    I don't see how this change is going to affect a BLM's single target rotation at all. If you are in Umbral Ice I/II at all during your single target rotation, you screwed up somewhere. This change is only completing the changes they made to BLM in 2.1, where they made Astral/Umbral III get removed on cast instead of on hit if casting a spell of the opposing element.
    (0)

  8. #178
    Player
    Ragecake's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Ragecake Etherage
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sleigh View Post
    "An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II." - Resolved Issue from the patch notes

    To all the people complaining about BLM AoE, well, there you go, it got nerfed pretty bad when you don't have Convert or potions up.
    I can't say I didn't see that coming.

    RIP in peace to all BLMs who abused mana ticks for endless Flare.

    HHEH.
    (0)

  9. #179
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Well, figures they'd kill off the last few tricks that BLM had... Hurray for clunky rotations!

    Hope the folks who nagged about "BLM aoe is SOOO strong, they dont deserve an ST buff!"... Well, you got your wish, enjoy farming myth tomes all that much slower.

    In any event, lets see... Assuming that you can now ONLY cast Flare in AF3...

    Old... 260*(1.8+.9)/12 = 58.5 pot/sec, "Infinite Flare" rotation, limited by the 12s CD on Transpose.
    New? Trans, Tick, F3, F2, Flare... (260+100)*1.8 = 648 AoE pot.
    F3 = 3.5s, F2 = 3s, Flare = 4s, 10.5s total, Trans CD is 12s, so again we have room to wait... 648/12 = 54.

    54/58.5 = 92.3%...
    So we gained 10.56% ST dps, and lost 7.7% AoE dps... Meh, hell knows. Its almost 1am, and I dont remember if we'd even have the MP to do that... Think we should...
    Get a tick, start F3, takes 3.5s, next tick would come w/ 0.5s left on F3, so we'd come out w/ enough mana for 2 F2's and Flare... might be better to do 2 F2s instead of 1... idk... prolly not...

    Guess we'll have to see just HOW they decided to cripple the aoe rotation this time.
    (0)
    Last edited by Kenji1134; 07-08-2014 at 01:50 PM.

  10. #180
    Player
    vyaku's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    19
    Character
    Vyaku Avanori
    World
    Zalera
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Sleigh View Post
    "An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II." - Resolved Issue from the patch notes.
    so a geared whm with cs holy spam is now that much better for aoe dps especially against a blm with convert/pot on cd.
    (3)

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