"An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II." - Resolved Issue from the patch notes
To all the people complaining about BLM AoE, well, there you go, it got nerfed pretty bad when you don't have Convert or potions up.
How that is nerfed? I don't play BLM often"An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II." - Resolved Issue from the patch notes
To all the people complaining about BLM AoE, well, there you go, it got nerfed pretty bad when you don't have Convert or potions up.
You could Flare under Umbral Ice I or II and time it in such a way that after your MP went to zero, you got a tick of MP and could Fire II > Flare or just Flare again.
I am interested in how they are going to fix this without it significantly affecting a BLM's normal single target rotation. The least intrusive way is to have the server precalculate everything the moment you start casting and have the effects applied the moment your cast ends. This way we'd still waste our Firestarter procs so our damage isn't buffed too much but it'll require more server resource. I can't imagine them trusting the game client enough to do anymore than they do now client sided."An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II." - Resolved Issue from the patch notes
To all the people complaining about BLM AoE, well, there you go, it got nerfed pretty bad when you don't have Convert or potions up.
this is how i feel right now"An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II." - Resolved Issue from the patch notes
To all the people complaining about BLM AoE, well, there you go, it got nerfed pretty bad when you don't have Convert or potions up.
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I don't see how this change is going to affect a BLM's single target rotation at all. If you are in Umbral Ice I/II at all during your single target rotation, you screwed up somewhere. This change is only completing the changes they made to BLM in 2.1, where they made Astral/Umbral III get removed on cast instead of on hit if casting a spell of the opposing element.I am interested in how they are going to fix this without it significantly affecting a BLM's normal single target rotation. The least intrusive way is to have the server precalculate everything the moment you start casting and have the effects applied the moment your cast ends. This way we'd still waste our Firestarter procs so our damage isn't buffed too much but it'll require more server resource. I can't imagine them trusting the game client enough to do anymore than they do now client sided.
I can't say I didn't see that coming."An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II." - Resolved Issue from the patch notes
To all the people complaining about BLM AoE, well, there you go, it got nerfed pretty bad when you don't have Convert or potions up.
RIP in peace to all BLMs who abused mana ticks for endless Flare.
HHEH.
Well, figures they'd kill off the last few tricks that BLM had... Hurray for clunky rotations!
Hope the folks who nagged about "BLM aoe is SOOO strong, they dont deserve an ST buff!"... Well, you got your wish, enjoy farming myth tomes all that much slower.
In any event, lets see... Assuming that you can now ONLY cast Flare in AF3...
Old... 260*(1.8+.9)/12 = 58.5 pot/sec, "Infinite Flare" rotation, limited by the 12s CD on Transpose.
New? Trans, Tick, F3, F2, Flare... (260+100)*1.8 = 648 AoE pot.
F3 = 3.5s, F2 = 3s, Flare = 4s, 10.5s total, Trans CD is 12s, so again we have room to wait... 648/12 = 54.
54/58.5 = 92.3%...
So we gained 10.56% ST dps, and lost 7.7% AoE dps... Meh, hell knows. Its almost 1am, and I dont remember if we'd even have the MP to do that... Think we should...
Get a tick, start F3, takes 3.5s, next tick would come w/ 0.5s left on F3, so we'd come out w/ enough mana for 2 F2's and Flare... might be better to do 2 F2s instead of 1... idk... prolly not...
Guess we'll have to see just HOW they decided to cripple the aoe rotation this time.
Last edited by Kenji1134; 07-08-2014 at 01:50 PM.
so a geared whm with cs holy spam is now that much better for aoe dps especially against a blm with convert/pot on cd.
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