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  1. #1
    Player
    Uninstall's Avatar
    Join Date
    Sep 2013
    Posts
    170
    Character
    Yukairi Ran
    World
    Hyperion
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Sleigh View Post
    "An issue wherein thaumaturges and black mages were able to cast multiple fire-based spells under the effect of Umbral Ice I or II." - Resolved Issue from the patch notes

    To all the people complaining about BLM AoE, well, there you go, it got nerfed pretty bad when you don't have Convert or potions up.
    I am interested in how they are going to fix this without it significantly affecting a BLM's normal single target rotation. The least intrusive way is to have the server precalculate everything the moment you start casting and have the effects applied the moment your cast ends. This way we'd still waste our Firestarter procs so our damage isn't buffed too much but it'll require more server resource. I can't imagine them trusting the game client enough to do anymore than they do now client sided.
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  2. #2
    Player
    Adamantium's Avatar
    Join Date
    Oct 2013
    Posts
    57
    Character
    Adamant Ackerman
    World
    Leviathan
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Uninstall View Post
    I am interested in how they are going to fix this without it significantly affecting a BLM's normal single target rotation. The least intrusive way is to have the server precalculate everything the moment you start casting and have the effects applied the moment your cast ends. This way we'd still waste our Firestarter procs so our damage isn't buffed too much but it'll require more server resource. I can't imagine them trusting the game client enough to do anymore than they do now client sided.
    I don't see how this change is going to affect a BLM's single target rotation at all. If you are in Umbral Ice I/II at all during your single target rotation, you screwed up somewhere. This change is only completing the changes they made to BLM in 2.1, where they made Astral/Umbral III get removed on cast instead of on hit if casting a spell of the opposing element.
    (0)