Quote Originally Posted by Kitru View Post
This is my point entirely. WAR, to recover from Overpower spam, has to stand around doing nothing, whether they're in an ST or AoE scenario. PLD can keep just keep attacking because they don't use MP for anything else (Stoneskin, but you're not going to be using that in an AoE scenario).
From personal experience, the WAR is so far ahead in terms of damage and threat that the WAR will still be ahead in both if he just stands there.

I can hit berkserk>overpower spam or unchained>overpower spam (or UBIR>overpower spam if I'm not chaining groups together), and crush everyone else's threat in 6-8 overpowers such that it shows up as barely noticeable blips. Then I usually have enough TP left that I can safely switch to single target, using SC on cooldown to maintain. If my TP feels really stressed, I can use Flash if I am somehow in a situation mid-fight where I need extra threat, and then make use of the MP pool in the same way that the PLD can. It's not as effective as it is on a PLD, but it doesn't have to be because the WAR can use his MP or TP for AoE threat if he wants that extra flexibility.

I can empty my MP pool on a PLD and I'm not as far ahead as the WAR is. And since my AoE is entirely based on MP, then I am forced to switch to single target to maintain. Even then, I'm not sure either riot or halone is really doing that much better than a WAR standing around waiting for his TP to either overpower or combo->SC when available

The only possibility for the PLD to be considered on par is if the fight goes on long enough such that the WAR has difficulty managing his TP. But I don't know of any fights where this is an issue unless the WAR is being extremely careless with his TP. Can you point any out?

Either way, I'm going mostly off of experience, which obviously isn't very definitive. Do you have the latest values for threat generated by flash, overpower and SC? This probably warrants a more in depth analysis.