Oh, and it is known that they're actually increasing the bonus soldiery on the expert roulette from 25 to 35.



Oh, and it is known that they're actually increasing the bonus soldiery on the expert roulette from 25 to 35.
Also giving a rather large Bouns in Gil and Myth tomes for sticking around when a Noob is in the run also.


I don't understand why they still are giving certain dungeons, and trials equal amount of reward. It really doesn't make sense to me. 100 Myth reward for doing EX garuda, titan, and ifrit. I'm sorry but if you manage to help some scrubs do titan, it should be more like 500 Myth. Really in my opinion all of those should be more reward for helping new players, as incredibly hard as they are to complete. As far as dungeons, having the same reward for Halatali (Hard), Bray, and the lost city shouldn't all be the same either. Bray takes 11 mins(or less) with the elite, and 25 mins tops(usually anyhow) with a scrub. The other two easily take 1.5x-2.5x longer. I'm not really asking for less reward for the easy runs, I'm just saying reward us based on the difficulty of the duty. If you're not sure how speedy people will get through a dungeon, throw a guess out there, and see what happens for a month, and hotfix the rewards.
That being said, I'm actually happy to see the reward for new player. I see myself likely doing more CT or main story dungeons again. 130 extra myth if there's a new player, which there usually is, is very nice.
I don't guess they are giving any kind of base increase in myth/sold to the trials themselves, only if new players, and/or roulette. I guess they figured there's a high probability of a new player in those, so why buff it further. Then again, the same logic could be used for main story missions..
Last edited by Drako; 07-08-2014 at 03:42 AM.
I see myself doing more CT and Main Story also. Only reason I stopped doing CT was I felt it is worth more then a hundred Myth.
I feel like the high level roulette is getting a bit too diluted. It looks like now you'll have 30/10, 50/20, and 70/30 dungeons all together. Might need to either rebalance or make another category in 2.4, lest we have 30/10, 50/20, 70/30, 90/40 or similar.



Agree totally, or make all the dungeons in high level give the same Myth. It's strange to me that you could get Haukke or Brayflox that give 70 now, plus the roulette bonus, or Wanderers Palace that only gives like 30 plus the roulette bonus.
That's why the Noob bonus is being added. I never get WP or AK without a noob queuing for it anymore.



For an experienced group, EX primals aren't hard to farm at all.I don't understand why they still are giving certain dungeons, and trials equal amount of reward. It really doesn't make sense to me. 100 Myth reward for doing EX garuda, titan, and ifrit. I'm sorry but if you manage to help some scrubs do titan, it should be more like 500 Myth.
"But my group isn't experienced"? Well, I'm pretty sure I did see a thing in patch notes where extra Myth is granted if any of the players are new to postgame duties. So there you go.
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