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  1. #1
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    Quote Originally Posted by TirionCrey View Post
    The reasoning for this "it must be 8man to enter the R50 dungeon" was not 1 month ago, actually it was just a few days before the german com response came up. I completely understood the reasoning and I know the reasoning implied that there will be several groups able to enter the dungeon, but doesn't change the fact that contradicting responses are contradicting. Also you seem to miss the fact that by now I'm pretty convinced that several groups will be able to enter the dungeon at once and I said that a few pages ago, which brings me back to my initial post here. Back when I started the topic this whole "is it gonna be like dynamis" thing was viable, as it was a valid concern, but now after Bayohnes post and considering what has been said in the past its completely nonsense but for some reason NOW people choose to go all crazy about it, instead of when it was still "reasonable"...
    but the dynamis waiting list is still completely 'reasonable', we dont know the dungeon capacity in general at all, but its pretty reasonable to assume its going to be marginally less than what it "should" be able to hold.
    again, the objective for a game is to have many people play, if many people are playing but are getting server disconnects, waiting in line just to hop in the dungeon, and lock outs then things are not being handled very efficiently.
    what i would like to hear instead of "dont worry, everyone will get their chance" from the devs (bassically what i feel were getting from them) is an actual explanation of some basic hardware and software issues they have to help the community understand why things are taking as long as they are and why they cant make 100 instanced copies of one zone.
    the zone might be too big for 100 copies of it?

    if im not mistaken one of the posts by Yoshi himself specifically states that the dungeon is not new, its actually a copy of an existing zone that will be instanced with particular mobs to give it its own zone theme.
    am i correct?
    (0)
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  2. #2
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by Dreadnought View Post
    but the dynamis waiting list is still completely 'reasonable', we dont know the dungeon capacity in general at all, but its pretty reasonable to assume its going to be marginally less than what it "should" be able to hold.
    again, the objective for a game is to have many people play, if many people are playing but are getting server disconnects, waiting in line just to hop in the dungeon, and lock outs then things are not being handled very efficiently.
    what i would like to hear instead of "dont worry, everyone will get their chance" from the devs (bassically what i feel were getting from them) is an actual explanation of some basic hardware and software issues they have to help the community understand why things are taking as long as they are and why they cant make 100 instanced copies of one zone.
    the zone might be too big for 100 copies of it?

    if im not mistaken one of the posts by Yoshi himself specifically states that the dungeon is not new, its actually a copy of an existing zone that will be instanced with particular mobs to give it its own zone theme.
    am i correct?
    Yoshi never said the dungeon is an actual copy of an existing zone just instanced. It's an underground area...have you ever seen any cave like underground area in the game yet? And I mean an area as huge as this dungeon, not just any regular cave that exists in dozens...

    Actually nothing has been said about the dungeon except for its location and its rank requirement. This video is the first information we really have about it.
    (0)