I was thinking the same thing. It really sucks I was the only BLM downing T9 for more than a month in Fairie. Now there's 3 out of 5 groups.Honestly, get a G600 or a similar mouse if that is your issue. I hate to say it, but they shouldn't balance a class based around the lower end of players (no offence, be it due to actual skill or disabilities) because it will ruin gameplay for every other class and be broken for the players that are very good. But you are going to have similar issues with other classes that have a lot more skills to use
As far as the summoner changes... Eh, I was a little confused by the buff to Ifrit-Egi. I do like that he is becoming even more viable now. His damage potential is nice on turns where his target isn't moving much (T8 is the big example), and he is nice in PvP for that damage and stun. He gets even more of a bonus if you have a WAR and/or MNK in your group.
I was linked this last night。 This is some Japanese team doing SCoB:T3. In order of damage done and their jobs;
DRG - Ballistic Missle duty #2
Bard - Brainjack / Homing Missle / Ballistic missle #1
Bard (2nd) - 2 towers
Paladin (off tank) - Ballistic Missle #3, Dreadknight, Landmine (#1), Allagan Field tower helper
Summoner - 3 towers, landmine (#2)
Warrior (main tank) - 3rd landmine, 1 tower
Ifrit egi - no job
Scholar - 3 towers
Whitemage - 2 towers
武器 means what weapon they are using, so you can just see what strength they have.
I'm not 100% sure of the point you're trying to make, but don't forget to add Ifrit-Egi to the Summoner's damage -- then they are just one dps below the dragoon, who is the highest dps in the group. Considering the dragoon is just handling ballistic missile (minimal movement because everyone has to move at that point anyway), this makes sense. As a SMN, while popping towers, landmines, etc, I can just throw Ruin 2s while running so I'm not losing any damage as long as I'm not throwing away mana needlessly.
I was linked this last night。 This is some Japanese team doing SCoB:T3. In order of damage done and their jobs;
DRG - Ballistic Missle duty #2
Bard - Brainjack / Homing Missle / Ballistic missle #1
Bard (2nd) - 2 towers
Paladin (off tank) - Ballistic Missle #3, Dreadknight, Landmine (#1), Allagan Field tower helper
Summoner - 3 towers, landmine (#2)
Warrior (main tank) - 3rd landmine, 1 tower
Ifrit egi - no job
Scholar - 3 towers
Whitemage - 2 towers
武器 means what weapon they are using, so you can just see what strength they have.
If you look at Ifrit-Egi's standalone damage, he doesn't need a buff in T8... but T8 is also a VERY exceptional fight because there is minimal movement and Ifrit-Egi can sit on the boss's butt literally the entire time, smacking away even on the rare occasions your group has to move. He isn't very viable in other fights, however, and this buff to Ifrit-Egi might be SE's way of trying to adjust that. Aka, "Summoners, use Ifrit more! The damage output was increased so he's more viable on more fights than just T8! On T8, though, he'll be even better than he already is!"
I might even argue that SE's thinking when they made these adjustments to Summoner was one of the ways they are trying to make the pets we use more of an option than just "Contagion is the best, always, and switching pets is silly." A thread was made a few months ago where summoners argued whether Garuda-Egi or Ifrit-Egi was better for T8. There were convincing arguments both ways. The mp saved from Contagion and the extra damage it adds during your burst rotation (int pot, RS, miasma 2, poison pot, contagion) is godly. Yet, at the same time, Ifrit's overall damage on that fight is too good to pass up, especially if you have a WAR/MNK. But then someone replied stating that he uses Garuda-Egi for his burst rotation+contagion, then switches her out for Ifrit-Egi at all other times in the fight. Perhaps SE is pushing us more toward this mode of summoning (blow your swiftcast on summoning a new pet)? Tests will need to be done of course, but that's my theorizing. It may also explain why Bio 2 is getting a reduction in mana cost... because they want us to be 'okay' with the idea of recasting our dots more often if we choose to use Ifrit-Egi.
Last edited by Ryuko; 07-07-2014 at 05:27 AM.
If you nerf flare, you also nerf the single target rotation as its used under Raging Strikes with convert. I agree that an AOE nerf is needed, the AOE damage is obscene.True, but look at it another way. BLM got a single target buff and should probably have some sort of AoE nerf to balance that. Given that there's been talk about the "Double Flare" rotation really being a bug, and that Flare is our main source of AoE damage, that is where I think any nerf should come from (assuming one is done at all). Messing with Transpose could cause all sorts of other issues that have nothing to do with our AoE ability.
Besides, you can still do the following even with a 7sec c/d: F3 - Flare - Convert - F2 - Flare - Transpose
The double flare rotation - the problem with it is that its a bug where you will get a mana tick just after you use flare due to server latency. It needs fixing, but i'm not sure how they would do it.
Messing with transpose would be better, because it wouldn't really affect the single target DPS, and it would encourage more F2 usage. F3-Flare-Convert-F2-Flare-Transpose would still be a problem because the BLM AOE is crazy good when just doing F3, Flare, Transpose, F3, F2, Flare, Tranpose etc etc. The problem is that the low cooldown of transpose allows you to use flare too often. Changing the potency of flare will nerf the single target DPS and be a massive nerf to the class, but for transpose, it won't. You have 7 GCD's minimum between casts on single target (F1 x 5, B3, T1/T2).
I'm not really sure why you want Full Thrust combo to be stronger. Have you seen our other combos?Sorry, I should have been more specific.
DRG needs a sustained single target buff.
They buffed our Full Thrust potency to 330 from it's original 300 which was nice in 2.1. I'd like them to add the same percentage buff to the other 2 move in our combo making it (165-220-330)
As far as DRG Aoes our aoes are good imo
Impulse-Disembowel-Chaos is 180-220-500, for a total of 900 and an average of 300/GCD.
Phleb is 320/GCD.
True-Vorpal-Full is 150-200-330, for a total of 680 and an average of 226.67/GCD.
Heavy Thrust is 170/GCD (worst, but have to do it for the damage).
The main reason (we can assume) Full Thrust was even buffed is that its previous average potency (650/3=216.67) made it less enticing than using Fracture (220), which cluttered up the rotation.
Full Thrust is filler and nothing more.
Before you claim Phleb and CT aren't as good for burst as Full Thrust, you're wrong. CT combo will do more total potency than Full Thrust combo after 3 ticks with 690 potency. (as well as apply Disembowel anyways). Phleb will do more average potency after 3 ticks (245), and still does about as much at 2 (220). So unless add literally dies in 5 seconds, Full Thrust doesn't really win.
Last edited by SeraviEdalborez; 07-07-2014 at 07:15 AM.
XI: Zeroblade, Titan Server
Ah you're from Legacy. I thought about applying to that FC, but i dont know if I'd feel like leveling a second char lol. But yea I agree; DRG AOE is really nice. I tried it out myself and seen some others do great aoe with it. I dont think it gets enough credit with how close they can get to BLM. Of course I love blm for dat endless beautiful supply of MP xDI'm not sure where you are coming from here drgs beats every other dps besides blm in burst aoe situations, I play with two dragoons on a very normal basis, one is in my static he is i110 with HA spear and the other is i106 with HA spear. Both of these dragoons can produce very scary aoe numbers on burst. ( only giving burst numbers since I'm not sure how to measure it otherwise since aoe is so limited in the games current state.) Anyway on Twintania after the drake phase I'll be at around 1400 dps or so.. something silly. Either of these dragoons are easily into 4 digits after this point also the i110 closer to me than the i106 obviously. Sometimes, crit depending they'll be only -100 or so from me, (which is not much with the scale of those numbers.) I think drgs are fine with aoe atm.
IF you nerf flare at all you'll be giving blm a hit to their single target also, since flare is in our raging strikes fire chain.
DRG Aoe is indeed very strong, however the least sustainable out of all classes. Even holy spam is cheaper, hence why DRG in speed runs only makes sense if the overall group dmg is very high (works well in a BLM/WHM/WAR combo).
Transpose is very important for Thaumaturges below level 38. Messing with it would most likely worsen the experience for players that want to start as one, and it already feels quite sluggish until level 40. I know that doesn't factor in with endgame in any way, but it's still important, as it is a lengthy chunk of the game.
Titan isn't bad. Titan groups are bad~
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.