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  1. #1
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by kukurumei View Post
    Ridiculous. The cost is massive to run instances. it's almost like running VM's there's always a limit. Unless it's a smaller then crap instance, the server load would be expectedly tough where double digits is already draining the system.

    There are way to temporary increase instance loads, but none to sustain high loads. The cost is just completely unjustified.

    20-30 instance going on at the exact same time would be every instance at that time, not per dungeon. And completely pointless. You rarely have that high of a number in an instance dungeon at once per server. The chances are insane.
    Market wards are instanced like 15 times =O idk how many categories there are, Anywho, it is possible if games already do it!

    I think when Yoshi said he didnt want a queue he probably ment like how when XIV servers get full and you get put into that login queue, that type of queue. But waiting around until there is a free spot is most likely gunna be the situation.
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  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by viion View Post
    Market wards are instanced like 15 times =O idk how many categories there are, Anywho, it is possible if games already do it!

    I think when Yoshi said he didnt want a queue he probably ment like how when XIV servers get full and you get put into that login queue, that type of queue. But waiting around until there is a free spot is most likely gunna be the situation.
    And market wards are pretty small caliber compared to a hip instance dungeon in needed calculations. Which actually works against it. Because everything is run on the same spec. Bottlenecking one means bottlenecking everything.

    (Technically MW aren't instances, they're just warp dungeons. 2 people zoning in will see each other)

    That means 2 dungeons will require X power, 4 dungeon will require the exact same X power, so will 200 dungeons.

    The scalable factor on a server load is disastrous. Thankfully, people don't run instances every waking moment. They won't even notice a limit on a dungeon after the first week.

    It's only an issue for those that think meteors will hit their houses. Wait on line for a day, and tomorrow, no one cares.
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    Last edited by kukurumei; 07-12-2011 at 06:39 AM.

  3. #3
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by kukurumei View Post
    And market wards are pretty small caliber compared to a hip instance dungeon in needed calculations. Which actually works against it. Because everything is run on the same spec. Bottlenecking one means bottlenecking everything.

    That means 2 dungeons will require X power, 4 dungeon will require the exact same X power, so will 200 dungeons.

    The scalable factor on a server load is disastrous. Thankfully, people don't run instances every waking moment. They won't even notice a limit on a dungeon after the first week.

    It's only an issue for those that think meteors will hit their houses. Wait on line for a day, and tomorrow, no one cares.
    It is still very said you have to wait a week after to release to enjoy new stuff. But ah well its hardly anything compared to the 10ish months I've waited for this game to become anything and I am still waiting, so its no issue to me.

    But all the explaining, logic and technical jargon you provide, will not (and should not) stop people from expecting more compared to today's standards.

    I'm not even worried, this game does not have the population to even hit a said cap, people be too busy figuring out the quests, doing the quests, or going to the other dungeon. Then people will quit again and there be less competition.
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