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  1. #1
    Player
    Lev_Decimo's Avatar
    Join Date
    Jul 2014
    Posts
    20
    Character
    Lev Decimo
    World
    Behemoth
    Main Class
    Pugilist Lv 50
    honestly this comes down to a few simple things.

    MNK: High Sustain DPS (the stuff you see on boss fights like T8 and extended phases), decent burst on a long CD (usually only gonna see it once per fight), Long Build up (GL3 dawg)

    So what does this mean? Its circumstantial. when you can sit there and punch, MNK all the way.

    DRG: High Burst (possibly the highest burst in-game), second highest sustain (really the only other class that bests it is MNK), short Build up (HT, and CT (if you need it)).

    Again what does this mean? Great for most fights in the game. in fights with 5+ second regular downtime intervals expect to be on top. Also much more useful in push phases due to the spike.


    They are different. its all based on the situation. second coil does favor MNKs just because of the fights. who knows maybe third coil will favor DRGs. If you want perfect balance (see what I did there) your asking for them to be the same class.
    (3)

  2. #2
    Player
    Gormogon's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Gormogon Maxwell
    World
    Faerie
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Lev_Decimo View Post
    snip
    Agree it's all based on how the fight plays out.

    Yet some players don't want balance though they just want their job to shine every time.

    Players will never be happy with their DPS as long as a different job is capable of pulling ahead. There's 1 tool that forces this obsession.
    (5)

  3. #3
    Player
    SDaemon's Avatar
    Join Date
    Aug 2013
    Posts
    1,489
    Character
    Koala Shibito
    World
    Sargatanas
    Main Class
    Viper Lv 100
    Quote Originally Posted by Gormogon View Post
    Agree it's all based on how the fight plays out.

    Yet some players don't want balance though they just want their job to shine every time.

    Players will never be happy with their DPS as long as a different job is capable of pulling ahead. There's 1 tool that forces this obsession.
    The human brain, capable of doing basic math.
    (7)