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  1. #1
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    There are many ways it can be done:

    1.) Blue Mage Classic ignores the current ability list patterns and just learns abilities whenever, and has an unlimited number of possible abilities. It just keeps adding new abilities to the list, and they can all be used at any time.

    2.) Blue Mage XI gets a new blank slot instead of an ability that it can fill with one of the monster abilities that it's learned. Abilities are learned permanently, but only a limited number can be set. As a Class, this version can set up to 17 abilities. As a Job, it can only set 5 at a time.

    3.) Blue Mage Riot (because this version would cause players to riot) learns abilities temporarily and has a limited window to use the ability before it's lost. Blue Magic would be a counter-attack like Haymaker or Shield Swipe, but using the enemy's own ability back against it.

    4.) Blue Mage Suck learns a specific few iconic Blue Mage spells, learns them by levels like anyone else, and can't learn new spells until the level cap is raised. It's passable as a Class. It would be the worst Job.
    (7)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Grey_Cain View Post
    3.) Blue Mage Riot (because this version would cause players to riot) learns abilities temporarily and has a limited window to use the ability before it's lost. Blue Magic would be a counter-attack like Haymaker or Shield Swipe, but using the enemy's own ability back against it.
    Why would abilities be temporary? I see them getting a bunch of spells per "tier" of blue magic with shared cooldowns. That would open up possibilities for spells while also allowing BLU to be somewhat versatile. Blue Magic is too much to build a class around, so you'd have to have it branch of a melee or mage class with blue magic beings its own thing.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #3
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Grey_Cain View Post
    2.) Blue Mage XI gets a new blank slot instead of an ability that it can fill with one of the monster abilities that it's learned. Abilities are learned permanently, but only a limited number can be set. As a Class, this version can set up to 17 abilities. As a Job, it can only set 5 at a time.
    This sounds like the best way to do it, in my opinion.
    (2)

  4. #4
    Player
    Limecat's Avatar
    Join Date
    Dec 2012
    Posts
    1,359
    Character
    Limecat Indignatio
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Grey_Cain View Post
    2.) Blue Mage XI gets a new blank slot instead of an ability that it can fill with one of the monster abilities that it's learned. Abilities are learned permanently, but only a limited number can be set. As a Class, this version can set up to 17 abilities. As a Job, it can only set 5 at a time.
    Given the way this game is set up, this seems the most likely. The quested abilities might be something more like unlocking new tiers of spells to learn. Then use a modified version of the cross-class tab, with the icons being for ability tiers instead of other classes.
    (1)

  5. #5
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Limecat View Post
    Given the way this game is set up, this seems the most likely. The quested abilities might be something more like unlocking new tiers of spells to learn. Then use a modified version of the cross-class tab, with the icons being for ability tiers instead of other classes.
    This is pretty much how I see it working as well.

    The current cross-class skill system is identical to how BLU worked in FFXI so all they need to do is have a slightly modified skill interface that lets them 'slot' learned skills from a larger pool of monster skills instead of simply learning a fixed number at certain levels or from certain quests.The job quests can just unlock new slots as opposed to actual skills.

    To be honest any other implementation would kill the spirit of the job as BLU has always been about going out to track down a wide variety of skills from different sources beyond the usual scope of gameplay. This gives them a great versatility that other jobs lack (kept in check through needing to select a small few to be used at any time). Having them learn monster skills through job quests would make them no different to other casters at the end of the day and there would be no point in them existing.
    (0)