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  1. #31
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ParanoidHobo View Post
    XI is not turn based.

    Whatever version of crab you may be fighting at the moment does not stop attacking until your party has input their commands and then you all exchange blows.

    Slow doesn't make it turn based, it just makes it slow >_>
    I used SE's words. Due to the slower nature of the game it's been described as turn based, people think too literally. Just like they described FFXIV as more of an action battle system but not action game (Yoshida's reasoning for jump not being an actual battle tactic in general gameplay.)

    Since spamming skills (or "your rotation" as people call it) would make this an action game by definition.
    (2)

  2. #32
    Player
    melflomil's Avatar
    Join Date
    Mar 2014
    Posts
    637
    Character
    Hazel Mimelia
    World
    Gilgamesh
    Main Class
    Archer Lv 70
    when I fought Ifrit at level 20 and I seen his moves, radiant plumes, Hellfire, flamethrower and eruptions.I thought man I can't wait to summon him to do those moves. Since they are really strong moves I thought they would have a long cool downs especially Hellfire. I was a little disappointed when I first summoned him as those moves where not available. I could of lived without the moveset but the way he looked completely killed it. I didn't care for the size but the model details. Carbuncle looks like carbuncle. Not enough people are complaining about it.
    (2)
    Last edited by melflomil; 07-06-2014 at 02:46 AM.

  3. #33
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    So, if I read the OP right, he's quitting because of a single class? Oh well, bon voyage I guess.

    I'll freely admit that Summoner's aren't nearly as reliant on their summons as they were previously, but isn't that arguably a good thing? In FFXI, you were basically a backup healer using whatever skills your measly WHM job could provide in the gap between blood pacts. It wasn't particularly fun, though I admit the pets at least had some crazy damage at times.

    Personally, I think the fault with summoner is the same as the fault with every spell ever. Elements are worthless. What is the point in so-called element aspect damage when it literally makes no difference to the target? Fireballs on Ifrit, Aero on Garuda, Stone on Titan and so forth... it makes no difference at all. So, when summoner comes into the game, they have no way of making them different from each other, which is why they've been shoe-horned into tank/range/melee roles.

    Their biggest faux pas was the removal of elemental weaknesses, strengths and the various combat intricacies that such a system provides. Summoner is the result of one big bad decision, and is just doing the best it can in the world that was created for it.
    (4)

  4. #34
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Tupsi View Post
    I used SE's words. Due to the slower nature of the game it's been described as turn based, people think too literally. Just like they described FFXIV as more of an action battle system but not action game (Yoshida's reasoning for jump not being an actual battle tactic in general gameplay.)

    Since spamming skills (or "your rotation" as people call it) would make this an action game by definition.
    Citation needed. I've never seen this game as being advertised as turn-based.

    It's not a matter of thinking too literally. FFXI had nothing to do with turn-based, it was slow due the nature of the combat which was reliant on weapon delay for nearly all action. RTB is a different system than turn-based and this is the system XI was built upon.

    Turn-based= FFX
    RTB= FFXI
    (1)
    Last edited by Dwill; 07-06-2014 at 08:24 AM.

  5. #35
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    I'll say it again. SMN was rushed in right before launch. They made an affliction warlock (notice how Yoshi P played WoW, so he knows the class and that particular spec).

    People were expecting to actually summon summons to do certain abilities instead of a pet class which SMN is now. I doubt that they'll change it. We'll get the story how the egi's fit the lore bla bla bla.

    I don't play SMN, I just like to see them around. Not in their current form though, so I feel with you all!

    Edit: Yoshi played WoW
    (3)
    Last edited by abzoluut; 07-19-2014 at 08:37 AM.

  6. #36
    Player
    Ghastly's Avatar
    Join Date
    May 2014
    Location
    Abalathia's Spine
    Posts
    1,146
    Character
    Ast Eryut
    World
    Cactuar
    Main Class
    Warrior Lv 90
    Quote Originally Posted by abzoluut View Post
    I'll say it again. SMN was rushed in right before launch. They made an affliction warlock (notice how Yoshi P worked on WoW, so he knows the class and that particular spec).

    People were expection to actually summon summons to do certain abilities instead of a pet class which SMN is now. I doubt that they'll change it. We'll get the story how the egi's fit the lore bla bla bla.

    I don't play SMN, I just like to see them around. Not in their current form though, so I feel with you all!
    Thank you! I really feel like they took the easy way out. Someone above mentioned how he expected the egis to at least do some of the primal moves (with lower damage of course). Instead we have egis which do......some underwhelming slashing attacks. Would love to see Garuda egi summon feather grenades...or summon 2 Garudas like in her fight.

    It's the entire thing.....if we got toy-like egis why didn't we get impressive attacks?
    I could deal with unimpressive attacks if they looked better.
    (4)

  7. #37
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by abzoluut View Post
    I'll say it again. SMN was rushed in right before launch. They made an affliction warlock (notice how Yoshi P worked on WoW, so he knows the class and that particular spec).

    People were expection to actually summon summons to do certain abilities instead of a pet class which SMN is now. I doubt that they'll change it. We'll get the story how the egi's fit the lore bla bla bla.

    I don't play SMN, I just like to see them around. Not in their current form though, so I feel with you all!
    Again, citation needed. Yoshida mentioned he drew inspirations from WoW, having played it, not that he worked on it.

    Quote Originally Posted by Ghastly View Post
    Thank you! I really feel like they took the easy way out. Someone above mentioned how he expected the egis to at least do some of the primal moves (with lower damage of course). Instead we have egis which do......some underwhelming slashing attacks. Would love to see Garuda egi summon feather grenades...or summon 2 Garudas like in her fight.

    It's the entire thing.....if we got toy-like egis why didn't we get impressive attacks?
    I could deal with unimpressive attacks if they looked better.
    The Egis actually use some of the attack at lower damage (Garuda with Aerial Blast, Ifrit with Crimson Cyclone/Inferno , Titan with Mountain Buster/ Earthen Fury).
    (2)
    Last edited by Dwill; 07-06-2014 at 11:49 AM.

  8. #38
    Player
    Verranicus's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    78
    Character
    Yehn'za Bajhiri
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by abzoluut View Post
    I'll say it again. SMN was rushed in right before launch. They made an affliction warlock (notice how Yoshi P worked on WoW, so he knows the class and that particular spec).

    People were expection to actually summon summons to do certain abilities instead of a pet class which SMN is now. I doubt that they'll change it. We'll get the story how the egi's fit the lore bla bla bla.

    I don't play SMN, I just like to see them around. Not in their current form though, so I feel with you all!
    Yeah, a guy who doesn't speak English worked on WoW.
    (0)

  9. #39
    Player
    Dree-Elle's Avatar
    Join Date
    Nov 2013
    Posts
    270
    Character
    Dree Elle
    World
    Behemoth
    Main Class
    Summoner Lv 60
    And people are going to continue to completely ignore the fact that you are NOT summoning a Primal. You are not even summoning a miniature Primal. You are siphoning off a teeny-tiny, infinitely miniscule portion of that primal's aetheric essence, and giving it form based upon your PC's subconscious impressions of it.
    (1)

  10. #40
    Player
    Amarathval's Avatar
    Join Date
    Aug 2013
    Posts
    29
    Character
    Amarath Valseen
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    the Summoner from the quest to become a summoner had better Egis then us, but then again he was somewhat evil and possibly compensating for something. regardless I love the SMN class, it could use some improvements, especially Ifrit-egi, but Garuda is great for how it is currently, and titan-egi has let me pull off some stupid crap that I doubt I could have done as any other dps class.
    (1)

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