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  1. #1
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Xisin View Post
    SMN will be fine, they are still a high damage, high utility class that will see plenty of use. Bio 2 received an mp reduction this should allow summoners to use energy drain less often and stuff like miasma 2/shadow flare more often without tanking your mp. Garuda getting an instant cast aerial slash is far more useful than most of you are giving it credit for, seriously on your next turn 6/4/5/7 give aerial slash a try when you see two targets close to one another, or if a bane situation comes up now. Ifrit may be worth using in some situations now.
    Ya my only concern is this makes blm too powerful, they already gods, at least the ones I have run into.

    As far as SMN is concerned I would have liked a Miasma 2 MP reduction instead of Bio 2 (or shadow flare, not both though)

    The freaking cast time on aerial slash is awesome though, i can't count the number of times I tell her to do this and she just sits there forever and then casts it when there is only one mob left.
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    Last edited by Imoen; 07-06-2014 at 02:36 AM.

  2. #2
    Player
    Altimis's Avatar
    Join Date
    Apr 2012
    Location
    Unknow
    Posts
    423
    Character
    Altimis Farron
    World
    Aegis
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xisin View Post
    SMN will be fine, they are still a high damage, high utility class that will see plenty of use. Bio 2 received an mp reduction this should allow summoners to use energy drain less often and stuff like miasma 2/shadow flare more often without tanking your mp. Garuda getting an instant cast aerial slash is far more useful than most of you are giving it credit for, seriously on your next turn 6/4/5/7 give aerial slash a try when you see two targets close to one another, or if a bane situation comes up now. Ifrit may be worth using in some situations now.

    I think you come off as pretty arrogant for someone who doesn't seem to know what they are talking about.
    I like your comment

    Quote Originally Posted by Imoen View Post
    Ya my only concern is this makes blm too powerful, they already gods, at least the ones I have run into.

    As far as SMN is concerned I would have liked a Miasma 2 MP reduction instead of Bio 2 (or shadow flare, not both though)
    I pretty sastisfied with Bio II MP reduce as Bio II is main power spell (though I want to know why they reduce it and how much they reduce, I hope they reduce it to 133 MP cost)

    For Miasma 2, if you want my opinion, I never use it in my opinion if the fight not involved with 3 targets plus, even 2 target, its still not worth using because too high MP

    I agreed with you about Miasma 2 MP reduce but I not agree with "instead", if choose Miasma 2 or Bio II, I choose Bio II
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  3. #3
    Player
    NintenPyjak64's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    1,187
    Character
    Evercy Warclan
    World
    Leviathan
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Altimis View Post
    For Miasma 2, if you want my opinion, I never use it in my opinion if the fight not involved with 3 targets plus, even 2 target, its still not worth using because too high MP
    Combined with Contagion and RS and/or Xpot, Miasma 2 on ST is very worth it. Hell even with Contagion alone it's still worth it. But I wouldn't go out of my way to cast it. T6 and 8 I'll use them all the time but T7 and 9 I never use it (T7 cause I'm kiting and T9 I'd rather not risk anything with comet placements and Lunar Dynamo, but it's doable)

    Personally I'm excited for the Bio 2 MP nerf and the Aerial Slash casttime nerf. T6 and 8 are gonna be fun
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  4. #4
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Altimis View Post
    I like your comment



    I pretty sastisfied with Bio II MP reduce as Bio II is main power spell (though I want to know why they reduce it and how much they reduce, I hope they reduce it to 133 MP cost)

    For Miasma 2, if you want my opinion, I never use it in my opinion if the fight not involved with 3 targets plus, even 2 target, its still not worth using because too high MP

    I agreed with you about Miasma 2 MP reduce but I not agree with "instead", if choose Miasma 2 or Bio II, I choose Bio II
    My point is, if i'm just using standard 3 dots I rarely have MP issues, when im using Miasma 2 , shadow flare and ruin 2 a ton, I do.

    I don't feel like bio 2 really eats into mp much because I only cast it once and then let it run its duration add contagion on top of that, and ya... I mean unless I'm running a lowbie dungeon where I don't have bane, its never an issue. I guess it will be helpfull in moogle EX fight though.

    Anyway that is just my opinion, i don't really feel bio 2 was ever an issue to have it get a change. I have never stopped and said "damn that bio 2 is really messing up my mp"
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    Last edited by Imoen; 07-06-2014 at 05:18 AM.

  5. #5
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Imoen View Post
    My point is, if i'm just using standard 3 dots I rarely have MP issues, when im using Miasma 2 , shadow flare and ruin 2 a ton, I do.

    I don't feel like bio 2 really eats into mp much because I only cast it once and then let it run its duration add contagion on top of that, and ya... I mean unless I'm running a lowbie dungeon where I don't have bane, its never an issue. I guess it will be helpfull in moogle EX fight though.

    Anyway that is just my opinion, i don't really feel bio 2 was ever an issue to have it get a change. I have never stopped and said "damn that bio 2 is really messing up my mp"
    Yeah but Bio II is going to get cast by everyone, M2 user or not, and even M2 users are going to cast Bio II 2X or so as often as M2. If M2 were buffed, it'd just be an attempt to coerce people to use it more, and even if it worked, it will still see 2X less use which is 2X whatever they reduce the MP cost by instead of 1X whatever they reduce M2 by.
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  6. #6
    Player
    Imoen's Avatar
    Join Date
    Jul 2011
    Posts
    542
    Character
    Imoen Orunitia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sleigh View Post
    Yeah but Bio II is going to get cast by everyone, M2 user or not, and even M2 users are going to cast Bio II 2X or so as often as M2. If M2 were buffed, it'd just be an attempt to coerce people to use it more, and even if it worked, it will still see 2X less use which is 2X whatever they reduce the MP cost by instead of 1X whatever they reduce M2 by.
    I don't see why anyone would not be using Miasma 2. It's more damage added, it hits multiple targets. Why NOT use miasma 2? Something tells me people will respond with "its not worth the cost" ... just saying.

    Anyway, regardless there is no point in even discussing it any further as it is not what is happening, I was just throwing it out there as an opinion. To clarify I just don't understand the change, nor do I see the benefit to changing a spell that never seemed to cause issues to mp in the first place.

    (why fix what isn't broken?)
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    Last edited by Imoen; 07-06-2014 at 06:25 PM.