Maybe. But again, if they did a crazy restriction that affected normal players, people would flip out. Plus, spammers tend to just fire a batch of tells to people, so this would pick them up.
SE would ignore those that flipped out. The "protection against RMT" took weird ways.
Why does FFXIV seem to have such a problem with RMT tel spammers? I don't know exactly HOW they did it in FFXI but it worked. In WoW I barely remember of tell spammers (but town shouters, and world channel spammers while it still existed)
a per second thing probably also will impact in FC shouts that go over more than one shout line when macroing (you can put less in a single macro line than in the actual chat line) I got one with 2 and one with 3, with both I get sometimes you need to wait befor you can shout, after the first line, although the second comes with a /wait 2 command, this after zoning into a zone and using the macro.
This will make shout arguments in mor donna weirder![]()
They listened to my idea! Well maybe I wasn't the first one to think of it but still. Awesome!
http://forum.square-enix.com/ffxiv/t...-Anti-RMT-idea
I demand a cookie!
Last edited by Darki; 07-05-2014 at 02:20 AM.
*Noms almost all the cookies and gives Darki only one* ;PThey listened to my idea! Well maybe I wasn't the first one to think of it but still. Awesome!
http://forum.square-enix.com/ffxiv/t...-Anti-RMT-idea
I demand a cookie!
This looks like a great change, though I agree with others that it certainly should have been in place before launch. SE knew they already had a huge amount of RMT bots in 1.xx hoarding gil, did they think they'd just quit at relaunch after all those Cederwood sheep leves? Limiting tell/shout speed is so much more important than limiting a player from mailing their own alts or the other really silly things they've done to "combat RMT".
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