You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
Also, @SeleneVenizelos, is your rotation/macro on the first page of this thread for two-star 80dur? I wasn't too clear on that. Thanks!
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
Yep, I do!
**Disclaimer, this isn't one of those truly 100% because it relies on Hasty Touch, but it works often enough for me to think it is one of the best 40 durability rotations out there. Again, if there is something better let me know.
I used this rotation to make the 2 star 40 durability items to get my book. So I can confirm I did NOT have my Artisan's, but I was fully melded.. so stats should be same as my 80 durability rotation.
Craftsmanship: 359
Control: 351
With the below rotation you can do 1 Star 40 Durability Items with all NQ mats.
Examples of 1 Star 40 Durability Items:
Twinthread
Darksteel Nugget
Rosegold Nugget
Hippogryph Leather
Spruce Lumber
Growth Formula Delta
In addition with the below rotation you can do 2 Star Items using 2 HQs of the mats above.
Examples of 2 Star 40 Durability Items:
Vanya Silk
Darksteel Ingot
Rosegold Ingot
Hard Hippogryph Leather
Treated Spruce Lumber
Growth Formula Delta Concentrate
40 Durability 2 Star MACRO ROTATION (371 CP Required):
2 Star 40 Opener
/action "Comfort Zone" <me> <wait.2>
/action "Inner Quiet" <me> <wait.2>
/action "Steady Hand II" <me> <wait.2>
/action "Waste Not II" <me> <wait.2>
/action "Hasty Touch" <me> <wait.3>
/action "Hasty Touch" <me> <wait.3>
/action "Hasty Touch" <me> <wait.3>
/action "Hasty Touch" <me> <wait.3>
/action "Steady Hand II" <me> <wait.2>
/action "Hasty Touch" <me> <wait.3>
/action "Hasty Touch" <me> <wait.3>
/action "Hasty Touch" <me> <wait.3>
/action "Manipulation" <me> <wait.2>
/action "Steady Hand II" <me> <wait.2>
/echo <<<<<–NEXT #2–>>>>> <se.7>
2 Star 40 Finisher
/action "Great Strides" <me> <wait.2>
/action "Ingenuity II" <me> <wait.2>
/action "Innovation" <me> <wait.2>
/action "Byregot's Blessing" <me> <wait.3>
/action "Careful Synthesis II" <me> <wait.3>
/action "Careful Synthesis II" <me> <wait.3>
/echo <<<<<–END MACRO!!–>>>>> <se.10>
EDIT: Added 2nd Careful Synthesis that is needed for those that don't have Artisan's.
Last edited by Bunsen; 07-04-2014 at 06:44 AM.
Can you really guarantee without artisans that a 40 durability two star item will finish in a single Careful Synthesis II while under Ingenuity II with no Artisans and no melded offhand? I'm not saying you're wrong, I just remember only getting 108 progress from that, which left me short of the goal by a little bit, requiring a second CSII. But, my memory kinda sucks, so I could definitely be misremembering.
Also, your Steady Hand II can be a Steady Hand instead, saving 3 CP since all you do with it is Byregot's, which has 90% success rate. If you want to reduce the CP cost further, you can ditch the Innovation, saving another 18 CP, as Innovation only helps a tiny bit (it only gives you (Base Control) x 0.5 extra Control, not (Inner-Quiet-buffed Control) x 0.5 like some expect). That brings the CP cost down to 350, so you only need to eat an NQ Frumenty, which are dirt cheap.
The rotation I used for these was extremely similar to yours: 350CP req, min Craft req, Control varies due to reliance on Hasty Touch:
Req Classes:
- 50 LTW
- 50 CRP
- 50 WVR
- 50 BSM (Actually, maybe Ingenuity I would work? I haven't tried it)
- 37 CUL
- 50 ALC (or increase CP cost by 14)
- 15 GSM
40 Durability 2 Star MACRO ROTATION (350 CP Required*):
(* Possibly 342 if Ingenuity I is enough, I haven't tried it. Add 14 if ALC is below 50)
2 Star 40 Opener
/ac "Comfort Zone" <wait.2>
/ac "Inner Quiet" <wait.2>
/ac "Steady Hand II" <wait.3>
/ac "Waste Not II" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Steady Hand II" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/ac "Hasty Touch" <wait.3>
/echo Next <se.5>
2 Star 40 Finisher
/ac "Manipulation" <wait.2>
/ac "Steady Hand" <wait.2>
/ac "Hasty Touch" <wait.3>
/ac "Great Strides" <wait.5>
/ac "Ingenuity II" <wait.2>
/ac "Byregot's Blessing" <wait.3>
/ac "Careful Synthesis II" <wait.3>
/ac "Careful Synthesis II"
The reason for the extra wait before Ingenuity II is twofold - if your condition is Excellent, you may want to cancel the macro and manually finish it. Also, if you fail to hit the Ingenuity due to lag, your synth will fail. I randomly lag, and I don't like synths failing.
Thinking about it, since I do CSII twice, I wonder if I could have gotten away with Ingenuity I instead of Ingenuity II. That would lower the entry requirement from BSM 50 to BSM 15 and lower the CP required by 8. That would allow you to do the rotation without food with 342 CP, or 345 CP if you wanted to bump the Steady Hand to a Steady Hand II for the single Hasty Touch in there...
Last edited by Nyalia; 07-04-2014 at 01:21 AM.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
He can't guarantee that because it doesn't. 392 Craftsmanship gives me 115/114 progress with Ingenuity 2 active. How much would 359, his recommended amount? I also know from experience that it won't work. Without Artisan you can not finish two star 40s in one step. Thankfully this 100% 40 durability rotation works. Make your Twinthread, Rose Gold Nugget, etc, with the rotation. It works without Artisan Tool. The use the same rotation but slightly modified for the items you're after. Specifically follow this part:
So use the rotation to make the HQ ingredients for the two star. The rotation above HQs without Artisan if the two ingredients are two star and you follow the above modification.Solution for non-Artisan 2 Star
Simple solution. Use the rotation to make the two HQ base (Twinthread, etc) for your two star synth. Drop the first basic touch from the rotation and use Careful Synthesis II instead. This will reach 100% without any RNG (just!) but it will require the two HQ materials. That's not a problem with this rotation now though!
Thanks! I really need to replace my tried-and-mostly-true HT macros with the 100% BT macros from this forum. Thank you guys for being kind enough to share them! In addition to the one you linked (and this one), I found other threads that have superior macros to all the ones I have been using.
(The links below are sadly outdated. I hope to get around to updating things at some point.)
Desynthesis Guide: http://tinyurl.com/ffxivdesynth
Airship Guide: http://tinyurl.com/ffxivairshipguide (\v/) Airship Quick Reference: http://tinyurl.com/ffxivairshipqr
Airship Logsheet: http://tinyurl.com/ffxivairshiplog (/|\) Airship Builder Tool: http://tinyurl.com/ffxivairshipbuilder
Also on the note of the 1/2 star 80dur rotation that Bunsen was kind enough to point out, I like it, it works, but there is only one drawback in my opinion. It relies on regular Ingenuity. No other rotations typically use Ingenuity and instead use Ingenuity II. That being said, using regular Ingenuity forces you to use it as a cross class action; and with only 10 additional slots available, something has to give if you want to keep all your other macros intact and be setup for 3star crafting. My suggestion is, as is, it is a good beginner macro, but once you really get into crafting, you could change Ingenuity to Ingenuity II and just use an NPC-purchased Mashed Popotoes in order to keep Ingenuity out of your cross class actions.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
I've noticed 12 cross-class actions are required for all of the rotations I want to use, 10 of those for 3-star crafting alone. Now that's fine, say on ALC, where two of those abilities are part of that 12, so that leaves me with 10 open slots to fill in the the other 10 I need. But I suppose I won't be 3-star crafting super often, I'll just have to try to remember to switch out Ingenuity with like Piece by Piece or something. Also, I could always use another 2-star, 80dur rotation/macro once I get my artisan primary.
You know what's so overpowered in this game, that they just HAD to leave out?
-Buffing during cutscenes.
-Pets receiving the Protect buff.
-A blacklist with more than a 200 player capacity.
-Filtering the flying text for your own numbers.
-A better way to organize and sort through your macros.
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