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  1. #721
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I am disproved... Thank you. =)

    Now I dont have to change any equations. =P
    (0)

  2. #722
    Player
    PuroStrider's Avatar
    Join Date
    Aug 2013
    Posts
    229
    Character
    Puro Strider
    World
    Cactuar
    Main Class
    Lv 0
    ^

    Repost for new page b/c I'm too sexy

    Quote Originally Posted by Kenji1134 View Post
    Dunno, just something ive heard, that you cant go lower than 2.25s without some form of buff.
    Well, the next visible decrement would be 2.24s, which would be at 612/613 speed. So if someone can actually reach THAT much spell speed WITHOUT any buffs... well, we can find out.

    Though I do not know if it is possible to break 600 spell speed with current gear, and NO selene buff.
    Kenji pls...

    Here's some screens to disprove your 2.25 cap.

    589 SSPD (NO FOOD, NO SELENE)



    ---

    616 SSPD (FOOD ONLY)



    ---

    800 SSPD (FOOD + SELENE)



    So, there's no such thing as 2.25 GCD cap for sspd

    P.S You owe me 9K gil for the food D:
    (1)

  3. #723
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Check's in the mail... soon as I get out of coil.
    (1)

  4. #724
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Fire: Potency has been increased from 150 to 170.
    Blizzard: Potency has been increased from 150 to 170.
    Fire III: Potency has been increased from 220 to 240.
    Blizzard III: Potency has been increased from 220 to 240.
    Apocatastasis: The effect has been changed to reduce a party member's magic vulnerability by 20%. Recast time has been increased from 120 to 180 seconds.
    Manawall: Effect duration has been reduced from 60 to 20 seconds.

    Dat manawall nerf Am I going crazy or didn't Yoshida say the Black Mage buffs wouldn't be simple potency buffs? Atleast Apocatastasis might be useful again now. Nice to have the buffs but really disappointing they ended up just hitting up the potency button.
    (0)

  5. #725
    Player

    Join Date
    Aug 2013
    Posts
    1,176
    Imo the proposed buffs (and def cd nerf) sound about perfect, Manawall should perhaps have been nerfed to 30s, rather than 20s, but that's my only nit-pick.

    I'd glad they did not simply make BLM easier to move and maintain DPS.

    Keeping skill level and knowledge of a battle highly important.
    (3)
    Last edited by scarebearz; 07-05-2014 at 01:28 AM.

  6. #726
    Player
    SongJoohee's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    491
    Character
    Au Ra
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    Yeah they feel just right, I just wish maybe they were a bit more creative with it. And very happy they didn't add anything silly like people wanted with Surecast
    (1)

  7. #727
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    Okay... so lets see...
    Barring Thundercloud procs, a standard rotation is most often...
    F1x5*1.8, F3x2*1.8, B3*.7, T2, B1, F3*.7 = 2840 using the current potency values.
    With the new values we would have... 3140, which amounts to an increase of 10.56%.

    Still, really wish they would address the whole movement issue... Hell, just ACKNOWLEDGE it! It feels like we've been saying that the biggest kick in the ass for BLM is the new wave of movement heavy fights which tend to cripple our dps until we KNOW the fight and can do it in our sleep... Nope, no mobility fo joo... But here's 10% more dps as a consolation prize.

    IDK... Im slightly disappointed.
    Well, maybe they ninja fixed the UI tick issues... IE sync it to the character NOT THE GLOBAL CLOCK... One can hope I suppose.
    (0)

  8. #728
    Player
    Xisin's Avatar
    Join Date
    Apr 2012
    Posts
    286
    Character
    Xisin Fendada
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 90
    The changes are perfect, a movement change would not help the blms at the top end and only make the real problem more clear, the damage ceiling that blm hits.
    (1)

  9. #729
    Player
    Cherub's Avatar
    Join Date
    Aug 2013
    Location
    Floating City of Nym
    Posts
    392
    Character
    Miasma Eschaton
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    The manawall nerf is kinda weird and I don't really get it but oh well instead of 2 landslides it's gonna have to be only 1 now.
    Apo, k will use it now to make tanks healers life easier. Wont complain.
    Potency buffs I welcome but I really hoped for proc stacking at least to 2. I didn't think the surecast thing would be good either so rather happy.
    Someday we'll get the proc stacking !!! For now this is more than enough. Especially for fights like t8. We gun blast.
    (0)

  10. #730
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kenji1134 View Post
    Okay... so lets see...
    Still, really wish they would address the whole movement issue... Hell, just ACKNOWLEDGE it! It feels like we've been saying that the biggest kick in the ass for BLM is the new wave of movement heavy fights which tend to cripple our dps until we KNOW the fight and can do it in our sleep... Nope, no mobility fo joo... But here's 10% more dps as a consolation prize.
    I don't have movement issues and I top my fights as BLM :T Then again, I seem to be an exception because all the BLMs I see cancel their cast all the time to move away.
    (0)

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