Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 24
  1. #11
    Player
    Morningstar1337's Avatar
    Join Date
    Jun 2014
    Location
    Ul'Dah
    Posts
    3,492
    Character
    Aurora Aura
    World
    Exodus
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Dichorda View Post
    Hey everyone! First time poster but long time lore reader!
    I didn't see this mentioned so I figured I would chime in and say that there was a bit more to the red labyrinth back in 1.0 once upon a time! There was a graphic effect there which made the rock a vibrant red color. It was bugged however and only half the time worked.
    Something tells me that SE should stop naming 1.0 places after colors, there 2 for two in places that don't match their names since ARR
    (0)

  2. #12
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Huh. That's interesting, Dichorida. D: Post moar!!!

    I never saw that graphic effect once the entire time I was playing. Any other that were like that?
    (0)

  3. #13
    Player
    Xmbei's Avatar
    Join Date
    Mar 2011
    Posts
    1,030
    Character
    Kiros Forsa
    World
    Balmung
    Main Class
    Arcanist Lv 50
    The hedgetrees in 1.0 hummed the closer you got to them
    (0)
    Xeto Milanti Bei

  4. #14
    Player
    Alenore's Avatar
    Join Date
    Aug 2012
    Location
    Limsa Lominsa
    Posts
    439
    Character
    Alenore Llohen
    World
    Excalibur
    Main Class
    Lancer Lv 100
    Considering most of the "Red Labyrinth" isn't shown, since they take us through it, it doesn't means it's not red inside anymore
    (0)

  5. #15
    Player
    shane239's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    232
    Character
    Shaniston Fuerel
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Ah level 57 doblyns. I missed you and your actually exploding bodies!
    (2)

  6. #16
    Player
    Phyllo's Avatar
    Join Date
    Dec 2013
    Location
    Ul'dah
    Posts
    786
    Character
    Phyllo Tia'ristel
    World
    Phoenix
    Main Class
    Machinist Lv 77
    Oh so that's where It's name comes from... Talk about originality xD

    I don't think the hedge trees hums anymore tho, to bad, there are so many scattered around the shroud and were not given any real purpose other that the low level quest that requires you inspect it :/
    I sure hope they have plans for those kind of places other than just being names on the map :3
    (0)

  7. #17
    Player
    Dichorda's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    5
    Character
    Sieffre Odhran
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Bare with me, I am posting from my phone at the moment... :P
    Quote Originally Posted by Lusavari View Post
    Huh. That's interesting, Dichorida. D: Post moar!!!

    I never saw that graphic effect once the entire time I was playing. Any other that were like that?
    It wasnt around for very long. I once went back after getting my Paladin to 50 and never saw it again. Granted it was a pretty long gap between my first journey and second visit there. We are talking back when they where still working on changing the battle system. There where quite a few little unique spots amoungst the copy paste terrain but I never found anything else similar to this effect.

    Quote Originally Posted by shane239 View Post
    Ah level 57 doblyns. I missed you and your actually exploding bodies!
    I miss it too! I would intentionally provoke them long enough into doing it, then leash them and they would stay like that until someone else killed them. I know I wasnt the only one to harass them like it too. I would often come by one bald from blowing up! XD
    (1)
    Last edited by Dichorda; 07-02-2014 at 11:46 PM.

  8. #18
    Player
    Lusavari's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    673
    Character
    Vesperlyn Hayle
    World
    Gilgamesh
    Main Class
    Dragoon Lv 90
    Yeah... The old Incapacitation effects... It was such a neat concept that didn't really go anywhere. Only certain bosses have it anymore, but back then, Skeletons were the terrible enemy in the game, but you could knock their head off.
    (0)

  9. #19
    Player
    axemtitanium's Avatar
    Join Date
    Jul 2012
    Posts
    993
    Character
    Titania Basilikos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 100
    Drybone has monsoon showers half the time nowadays.
    (0)

  10. #20
    Player
    Dichorda's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    5
    Character
    Sieffre Odhran
    World
    Hyperion
    Main Class
    Gladiator Lv 80
    Quote Originally Posted by Lusavari View Post
    Yeah... The old Incapacitation effects... It was such a neat concept that didn't really go anywhere. Only certain bosses have it anymore, but back then, Skeletons were the terrible enemy in the game, but you could knock their head off.
    Seeing Ifrit hornless in 1.0 always made me chuckle. Not as threatening looking without them! I wonder if he still visually loses them now? I haven't really payed much attention to that detail come to think of it.

    Back on topic would be nice to see the Red Labyrinth be a dungeon of some kind down the road. High level Amal'ja used to roam it in 1.0 as well so it would be neat if they had some connection to it.
    (0)

Page 2 of 3 FirstFirst 1 2 3 LastLast