


Something tells me that SE should stop naming 1.0 places after colors, there 2 for two in places that don't match their names since ARRHey everyone! First time poster but long time lore reader!
I didn't see this mentioned so I figured I would chime in and say that there was a bit more to the red labyrinth back in 1.0 once upon a time! There was a graphic effect there which made the rock a vibrant red color. It was bugged however and only half the time worked.

Huh. That's interesting, Dichorida. D: Post moar!!!
I never saw that graphic effect once the entire time I was playing. Any other that were like that?
The hedgetrees in 1.0 hummed the closer you got to them
Xeto Milanti Bei

Considering most of the "Red Labyrinth" isn't shown, since they take us through it, it doesn't means it's not red inside anymore![]()

Ah level 57 doblyns. I missed you and your actually exploding bodies!


Oh so that's where It's name comes from... Talk about originality xD
I don't think the hedge trees hums anymore tho, to bad, there are so many scattered around the shroud and were not given any real purpose other that the low level quest that requires you inspect it :/
I sure hope they have plans for those kind of places other than just being names on the map :3

Bare with me, I am posting from my phone at the moment... :P
It wasnt around for very long. I once went back after getting my Paladin to 50 and never saw it again. Granted it was a pretty long gap between my first journey and second visit there. We are talking back when they where still working on changing the battle system. There where quite a few little unique spots amoungst the copy paste terrain but I never found anything else similar to this effect.
I miss it too! I would intentionally provoke them long enough into doing it, then leash them and they would stay like that until someone else killed them. I know I wasnt the only one to harass them like it too. I would often come by one bald from blowing up! XD
Last edited by Dichorda; 07-02-2014 at 11:46 PM.

Yeah... The old Incapacitation effects... It was such a neat concept that didn't really go anywhere. Only certain bosses have it anymore, but back then, Skeletons were the terrible enemy in the game, but you could knock their head off.


Drybone has monsoon showers half the time nowadays.

Seeing Ifrit hornless in 1.0 always made me chuckle. Not as threatening looking without them! I wonder if he still visually loses them now? I haven't really payed much attention to that detail come to think of it.
Back on topic would be nice to see the Red Labyrinth be a dungeon of some kind down the road. High level Amal'ja used to roam it in 1.0 as well so it would be neat if they had some connection to it.
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