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  1. #21
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Gramul View Post
    We really need to get away from this kind of thinking. Good game developers should know how to manage their content so as resource cannibalizing doesn't occur. The game does need more strong mid level content for all classes.
    1.) It doesn't work that way. Resources are limited, they have to focus on what keeps level 50's playing.

    2.) What for? There is plenty of content to do for 1-50. Why does the game need more mid level content? Seems rather pointless to me.
    (0)

  2. #22
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Most players already have multiple 50s and are either in the process of steadily leveling up their other jobs to 50 or are content with the jobs they have at 50 and don't want to do anymore (Pending Ninja or other new jobs etc).

    Why devote substantial time to developing content for the smallest part of your fanbase when you could be developing more end-game content for the largest part of your fanbase who is also in the most danger of becoming bored and un-subbing? The 1-50 process is already a carrot and a stick - even if the pickings are low down there it's compounded by the fact that there's no reason to revisit that content (And most of it is done in 5 minutes or less). A new raid or set of level 50+ instances add far more lifespan to the game than more mid-level content.
    (0)

  3. #23
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by dracos9000 View Post
    I didn't mean to make it harder for kicks I meant to make it a little bit more difficult to prepare new players to deal with post 50 mechanics. As it stands the pre 50 dungeons are made far too easy. I would say keep the pace of pre nerf quarn up to 50.
    Honestly not wanting to argue it with you, but I would rather have a new to 50 asking questions and learning, rather than a new player quitting the game due to it being made harder
    (1)

  4. #24
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Daenerys_Sedai View Post

    /em pulls out the ol FFXI ledger and reads "And ye, shall henceforth level in the dunes before traversing onward to qufim. so it is written so shall it always be."
    This may have caused me to laugh hysterically in the middle of the office at work. Good stuff
    (0)

  5. #25
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    It would be nice to see something like this added for the expansion. One idea would be to add more guildhests - especially post level 40.
    (0)

  6. #26
    Player
    IzumiRaito's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raito Izumi
    World
    Odin
    Main Class
    Arcanist Lv 50
    Under lvl 50 dungeons can be cool, but:

    1. It has to be as difficult as end game, but GEAR-INDEPENDENT because of level sync.
    2. It has to drop horizontal progression, never-outdated gear.
    (0)

  7. #27
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Namasu View Post
    No it doesn't. Yoshi-P explicitly wanted everyone to rush through 1-50 quick to be at endgame and he succeeded. There's no point focusing on adding more to what's essentially a tutorial mode and beside, new upcoming classes is enough of a reason for many to go back and enjoy the grind again.
    Well you know, for other classes I mean. The whole story is fine for 1 class, but when you want to level others, it would be nice to have some variety.

    Also, crafting and gathering classes.
    Quote Originally Posted by Ransu View Post
    1.) It doesn't work that way. Resources are limited, they have to focus on what keeps level 50's playing.

    2.) What for? There is plenty of content to do for 1-50. Why does the game need more mid level content? Seems rather pointless to me.
    1.) Resources are limited, but being able to properly divide them so they don't negatively impact level 50 content shouldn't be beyond their capabilities.

    2.) See my response to Namasu.

    I mean really, it's like people forget that you can level multiple jobs.
    (1)
    Last edited by Gramul; 07-02-2014 at 03:18 AM.

  8. #28
    Player
    Sakasa's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    405
    Character
    Sakasa Kuro
    World
    Balmung
    Main Class
    Armorer Lv 58
    Quote Originally Posted by dracos9000 View Post
    instead of more pre level 50 content maybe increase the difficulty of the pre 50 content so the new players are more prepared for the post 50. Add mechanics that mimic post 50 but are not as punishing.
    Well if you look closely alot of the dungeons do infact show most of the mechanics for primals Qarn being a fine example of correct party placement, and the early 50 dungeons show pieces of coil. Tonberry king is a fine example of Cad. And I hear Lost City Goobue has a mechanic that mimics allagan rot but since the punishment for keep it is not death but being eaten people ignore passing it, alot of wierd things in the township. But yeah they are not so much a learning tool though because they do not carry that instant wipe in most cases.
    (0)
    Mitsuda Yasunori + Soken Masayoshi Track Collaboration 2015! <The Dream>

  9. #29
    Player
    Calevr's Avatar
    Join Date
    Mar 2011
    Posts
    141
    Character
    Z'arese Tjinou
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Ransu View Post
    1.) It doesn't work that way. Resources are limited, they have to focus on what keeps level 50's playing.

    2.) What for? There is plenty of content to do for 1-50. Why does the game need more mid level content? Seems rather pointless to me.
    Yes they do but it is also important that the journey to level cap is enjoyable for others. I personally prefere the leveling experience over end game but I feel FFXIV has gone a bit flat. Also I think they need to work out how to improve the community.
    (3)

  10. #30
    Player
    cbwriter's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Naoyoni Mujuuk
    World
    Sargatanas
    Main Class
    Archer Lv 34
    Resources may be limited, but one of the ways capped players keep interested without getting into a rut and getting tired of farming is levelling an alt. Having more new pre-50 content keeps those subscription dollars rolling in during those times that occur when planned patch content gets SANAFU'd and has to be pushed back. Having a constant addition/renewal of low level content keeps the game interesting. There is also the "Gee, I wonder what all that added stuff looks like?" curiosity that can help keep interest when things get a tad "same old same old" between patches.

    I know capped players require constant new content at the high level, but keeping the low levels evolving and expanding can keep the game interesting for those that enjoy leveling and story.
    (3)
    Heck with tactics...bumrush 'em and kill 'em all.

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