Quote Originally Posted by WellFooled View Post
The problem I find with this idea is that you're trying to force player interaction by making a feature less convenient, which I believe many players would resent.

Social potential should be a consideration when designing features, but so should convenience. If a player is going to spend time on something, like an airship ride, they should feel they get something from it, but if your idea was implemented I would feel like something was taken away instead.
This. Forcing player to interact won't make the game more social, just look at DF. People will say hi and bye (if you're lucky) but most times it will be a longer, silent ride. If you wanna talk to people go to them and start talking! You don't need an airship.