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  1. #1
    Player
    AmyNeudaiz's Avatar
    Join Date
    Dec 2011
    Posts
    2,016
    Character
    Adahna Serafi
    World
    Excalibur
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Tsuga View Post
    I still agree that the idea of grinding FATEs endlessly in the hopes that RNG will grant you an atma is not fun, and it doesn't seem to be fun for the majority of people (I've spoken to most in game friends about this, people who do and do not have their atma weapons, and have never heard one of them say that they enjoyed this content).
    Nearly everyone I've talked to in game also has the opinion that the grind sucks and is boring. Many /shouts that I still hear and all these threads further enforce my belief that a majority hate it.
    (3)

  2. #2
    Player
    Tsuga's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    440
    Character
    Tsuga Lem
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by AmyNeudaiz View Post
    Nearly everyone I've talked to in game also has the opinion that the grind sucks and is boring. Many /shouts that I still hear and all these threads further enforce my belief that a majority hate it.
    It's pretty clear to me that the content was designed to force us into low level areas to help boost FATEs, and help the people jumping on board from PS4 launch to complete the FATEs. It's also clear that it was a design choice made to draw out the length of time that it takes for us to get our atma weapons.

    People call this "doing the work" for the reward. I've worked for so many things in this game, and loved it. I love the pay-off for doing hard content, and even the pay-off for running roulettes every day (which arguably is also a pretty transparent grind), but when the "work" is quite literally a chore, that's when games stop being fun. There's no challenge in grinding for atmas, it's just pulling weeds.
    (0)