Results 1 to 10 of 95

Hybrid View

  1. #1
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    I want to point out just one thing. Further down, under Physical Properties, you see Attack Power, and under Mental Properties you see Attack Magic Potency and Healing Magic Potency. The values for these match one of six attribute stats depending on class.

    I like to look at BRD as an example of what ROUGE/NINJA might be. ARC/BRD is currently the only class that uses both weaponskills and spells (songs). Songs are influenced by the magic attributes (mnd, pie), and weaponskills are influenced by the physical attributes (dex, vit). Boosting the MND allotment would likely boost the effectiveness of both Army's Peon and Mage's Balled, as well as increasing the amount of HP restored when the BRD limit break is used. Boosting the PIE allotment would increase the usable duration of each song do to the increase in the max MP.
    (0)
    Last edited by Laraul; 06-30-2014 at 05:57 PM.

  2. #2
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Laraul View Post
    snip
    no.
    Songs are static numbers, and even if they aren't/weren't...why would you pick mnd/pie equipment, and greatly nerf your damage? The longer your songs last, the less damage you do, the less damage you do, the longer the fight gets, the longer the fight gets, the more MP, healers need to use and the more you'll need to sing/nerf your damage; repeat...which is why the songs are static numbers/%.
    LB is based on entire party wep damage, not stats. Using stat pots, dont increase LB damage (or at least that's what i heard) and if someone is dead, LB does less damage.
    Yoshi said that Mudras will be something like Aetherflow for ACN...you dont use it all the time, it's more situational; so why would you gimp your damage, by picking up some stat, for situational skills?
    (1)

  3. #3
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by Laraul View Post
    snip
    This is badly wrong

    1) BRD LB does not depend on your stats. In fact, healer LB restores a fixed % of HP at tier 1, tier 2 (30 and 70% respectively iirc) and fully heals (+raise) at tier 3

    2) songs are not affected by your mind. They give a fixed % of MP/TP

    3) piety does so little to your mana pool when you're not a mage that it would be pointless to rely on that to increase song's effectiveness.
    (2)

  4. #4
    Player
    SeraviEdalborez's Avatar
    Join Date
    Mar 2011
    Posts
    1,558
    Character
    Seravi Edalborez
    World
    Hyperion
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Kuwagami View Post
    2) songs are not affected by your mind. They give a fixed % of MP/TP
    Wrong, but more right than the other guy.

    From some thing I mocked up a month ago:

    Paeon is 30/tic. BV Paeon is 60/tic.
    Ballad is 79/tic. BV Ballad is 158/tic. Regardless of Piety. Same on a WAR BLM or SCH tested.
    Foe Requiem is 10% magic damage boost. BV Foe is 20%.
    The effects of BV are not gained on yourself; a BV Paeon BRD still only gets 30/tic from their own Paeon.

    BV can be popped before or after song goes up (so after is always better), and boosted effects are lost when BV wears off. Essentially the song buff continually refreshes for the duration.

    Paeon and Requiem consumed 133 MP/tick, regardless of whether or not BV was on or off and regardless of weakness. Ballad consumed 80/tick. There is a short tick up (natural MP gain) then a tick down (song cost). So either Ballad costs less than other songs and has no self-benefit, or it costs more (159/tick) and the 80/tick is just a net loss. The distinction is unimportant.
    (1)

    XI: Zeroblade, Titan Server