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  1. #81
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by silentwindfr View Post
    sadly by doing this, they will make the ninja never be as good than any other counter part. let me explain:
    - if you go full melee or full ranged you will limit your own skill choice and reduce your own fun... i can't see a better word, since you will have less choice into the cycle than any other class around
    - if you try to balance, you will be less good than any class that solely go melee or ranged (monk, dragoon, bard) and people will not want class that are less good as dps than the other.

    in many game where you have the talent tree people often go with the best one... that like this. freedom don't always means it's good or deeper... that sad, but true.
    Gosh sounds just like SMN/SCH.

    Full INT!? Full MND? 50/50?

    If only there were a way to change stat allotment.

    If only you could wear different sets of gear depending on the fight you're doing.

    Gosh if only you could plan your skills, gear, and allotments out to best benefit you depending on what content you're doing.

    Guess that'd be too complicated we better keep the game real shallow.
    (2)

  2. #82
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    exept here we are not talking of 30 pt of stats... you will have more of 500 pt of stats allocated by your equipement that way more!
    it have a more huge impact on your class that the simple allocation point we did get so far.

    if you go full dex, for your ranged attack, all the melee attack will do nothing in term of damage
    if you go full str, for the melee, all the ranged will be useless.
    if you go with both, (exept if they make specific gear that will kill any kind of deepth you are talking about, because we will all use the same stuff, they can't make ton of gears after all) your melee and ranged will be so so, why bring a ninja that will so so, when you can get a bard, dragoon or monk that will be better?

    that the point you seems to miss, we had this in the V1, it was the monk and believe me it was a pain to get any good stuff for it and we was limitated a lot in our choice. worst, instead to compete only against monk/dragoon or bard for your equipement, you will have to compete against every physical dps... it's silly!
    (1)

  3. #83
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Since high level gear is tied to class/job, except accessory, I don't think stat allocation will be a problem.
    They'll be designed for Rogue/Ninja to be usefull regardless.
    (0)

  4. #84
    Player
    Raist's Avatar
    Join Date
    Aug 2013
    Posts
    2,457
    Character
    Raist Soulforge
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 60
    Reading the last few exchanges over all STR, all DEX, or balanced a thought just hit me.... what about Ninjustu? Will there be an INT mod worth noting as well?

    Was always a gripe of mine in XI... was a lot of gear to lug around on that job to try to optimize everything for it.

    And that is the problem with bringing NIN into the current stat system. The Rougue/THF similarities are easier to work around, but NIN is going to be a tricky one to manage. Still leaning towards the idea of it's core being in STR, but have abilities/traits that exploit DEX/CRIT mechanics for spike damage.
    (0)

  5. #85
    Player
    kiraan's Avatar
    Join Date
    May 2011
    Posts
    263
    Character
    Kiraan Kosmos
    World
    Excalibur
    Main Class
    Astrologian Lv 60
    I don(t know if this one has been discussed but a nice catch in the bluegatr interview:

    What will the main stat be?

    I can’t discuss it yet. It’s also possible we’ll change it from what we’ve already planned (laughs).
    (1)

  6. #86
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Now everyone either "is" or "was" right about the stat
    Unless they go for INT
    (0)

  7. #87
    Player
    Tharian's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah / Maelstrom
    Posts
    491
    Character
    Kikyo Cledwin
    World
    Sargatanas
    Main Class
    Scholar Lv 62
    Quote Originally Posted by MartaDemireux View Post
    I suggest altering the tool-tips to the following:
    STR: Increases the Attack Power for Swords, Axes, Lances, Fisticuffs, Rods, Staves and Books. Increases the amount of damage you block or parry.

    DEX: Increases the Attack Power of Bows, Twinblades* and Guns*. Increases the rate in which you block or parry.
    Changing the tooltip to these statements would automatically require changing the Intelligence and Mind Tooltips as follows:

    INT: Increases Offensive Magic Attack Power for Staves, Rods (which you forgot), and Books.

    MND: Increases Defensive Magic Attack Power for Staves, Rods, and Books.

    Quote Originally Posted by ispano View Post
    To be fair though, in things like D&D and such, you didn't get damage bonuses from DEX. Only chance to hit and such. Even with bows, your chance to hit was based on DEX. But not your damage. Certain bows allowed you to add your STR bonus, to a point, to damage, but not DEX. Even Rogues didn't get bonus damage to melee weapons from DEX, but since they had an innate sneak attack, it didn't matter if their STR was low.
    Actually, this is not entirely true. The Feat "Shadow Blade" from Tome of Battle allows a character to add their Dexterity Modifier instead of their Strength Modifier to the damage rolls of any weapon that has the Weapon Finesse trait so long as the character has the requisite Weapon Finesse Feat and a Dexterity Score of 17. Granted you need to be able to use Shadow Hand Maneuvers (also from Tome of Battle) to use the Shadow Blade Feat, but the Feat does exist.
    (0)
    Last edited by Tharian; 06-30-2014 at 05:14 PM.

    ~ Eternal Dawn FC ~ Male Player ~

  8. #88
    Player
    Laraul's Avatar
    Join Date
    Nov 2011
    Posts
    902
    Character
    Laraul Lunacy
    World
    Hyperion
    Main Class
    Gladiator Lv 70
    I want to point out just one thing. Further down, under Physical Properties, you see Attack Power, and under Mental Properties you see Attack Magic Potency and Healing Magic Potency. The values for these match one of six attribute stats depending on class.

    I like to look at BRD as an example of what ROUGE/NINJA might be. ARC/BRD is currently the only class that uses both weaponskills and spells (songs). Songs are influenced by the magic attributes (mnd, pie), and weaponskills are influenced by the physical attributes (dex, vit). Boosting the MND allotment would likely boost the effectiveness of both Army's Peon and Mage's Balled, as well as increasing the amount of HP restored when the BRD limit break is used. Boosting the PIE allotment would increase the usable duration of each song do to the increase in the max MP.
    (0)
    Last edited by Laraul; 06-30-2014 at 05:57 PM.

  9. #89
    Player
    meJojo's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Dwindle Blight
    World
    Odin
    Main Class
    Fisher Lv 70
    OP thinks throwing a shield makes him an archer?

    I wonder if he'd consider a PLD DEX build if DEX did affect shield lob.
    (1)

  10. #90
    Player
    Radacci's Avatar
    Join Date
    Aug 2012
    Location
    Gridania
    Posts
    1,699
    Character
    Austen Bloodspatter
    World
    Omega
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Laraul View Post
    snip
    no.
    Songs are static numbers, and even if they aren't/weren't...why would you pick mnd/pie equipment, and greatly nerf your damage? The longer your songs last, the less damage you do, the less damage you do, the longer the fight gets, the longer the fight gets, the more MP, healers need to use and the more you'll need to sing/nerf your damage; repeat...which is why the songs are static numbers/%.
    LB is based on entire party wep damage, not stats. Using stat pots, dont increase LB damage (or at least that's what i heard) and if someone is dead, LB does less damage.
    Yoshi said that Mudras will be something like Aetherflow for ACN...you dont use it all the time, it's more situational; so why would you gimp your damage, by picking up some stat, for situational skills?
    (1)

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