Well put and said. Content in this game simplified
Changing skins & a tweak here and there. Hence HM dungeons Ex's. Now, its expert. Granted, schemes are different so theoretically its new with the least amount of design. Keep pouring out ways to inflict boredom. I like ideas of being stupidly busy for 100 hours than bored 100 hours. Thats logic SE in their infinite ways to try and build anticipation and smite us with so much gaming variability. I take it in stride but between boredom and redundancy in the game itself, it seems their developers are just a mouse trapped on a single wheel of thought.
To another point made, I agree the game shouldn't be made too easy but at level 50 with 110 gear out already the differentiation of the two seems to be on part with a great game depression before this gets out of hand. What's the final verdict.... A level 100 character with level 1000 gear? C'mon, let's be a little more equivalent in the logical aspect ratio here.

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