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  1. #51
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by jars View Post
    people keep thinking the burn method is a quick way to a t6 win

    they could not be more wrong
    not sure what the hell u talkin bout, burn tat training dummy is ofc the fastest way rather than feeding slugs
    (1)

  2. #52
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I wonder how things would be if they made Coil a loot lockout like CT...
    Well, other than groups being able to obtain gear 4x as fast... Would that be so bad?

    Grab your static - FC - LS - friends, whatever, and go beat up Coil.
    As it stands, a group of 8 people who downs 6-9 will get I believe 8 gear drops, 2 sands, 2 oils, and an unidentified tome. For a total of 13 items across 8 people.
    Now if we make coil a 1 item loot lockout, then those 8 people will get a total of 8 items... LESS than the current system... assuming they down T9 which drops 4 things.

    Perhaps a 2 item lockout would work, if the coding isnt too difficult. Then 8 people can get 16 items, IF they want to most likely farm a given turn a couple times.
    (2)
    Last edited by Kenji1134; 06-30-2014 at 07:00 AM.

  3. #53
    Player
    IgnisFatuus's Avatar
    Join Date
    Sep 2013
    Posts
    69
    Character
    Ignis Fatuus
    World
    Shiva
    Main Class
    Conjurer Lv 70
    aside from lockouts and statics i still don't get why they felt the need to raise the difficulty so much, aside from slowing progression for everyone and fake "longevity".

    turn 1 was pretty doable by a decent pug-group in decent gear. you might have a few wipes, but the mechanics weren't that difficult to overcome. turn 6 in comparison feels even more like a brick wall than titan ex. some people rejoice in that, but overall i don't think it's the right direction. i can't even imagine beating that with a pug after the nerfs.
    (0)

  4. #54
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    [QUOTE=IgnisFatuus;2225347]aside from lockouts and statics i still don't get why they felt the need to raise the difficulty so much, aside from slowing progression for everyone and fake "longevity"./QUOTE]

    At what point did genuinely difficult become fake longevity? If it's truly difficult it isn't fake. Fake longevity is what lockouts are, but actually difficult content is in no way fake.
    (4)

  5. #55
    Player
    Chokee's Avatar
    Join Date
    Aug 2013
    Posts
    152
    Character
    Louis Victor
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by IgnisFatuus View Post
    i still don't get why they felt the need to raise the difficulty so much, aside from slowing progression for everyone
    because they didn't design coil for 'everyone', but for the hardcore.
    (3)

  6. #56
    Player
    Kuroyasha's Avatar
    Join Date
    Sep 2013
    Location
    Uldah
    Posts
    786
    Character
    Kuroyasha Tenshi
    World
    Gilgamesh
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Tiggy View Post
    Quote Originally Posted by IgnisFatuus View Post
    aside from lockouts and statics i still don't get why they felt the need to raise the difficulty so much, aside from slowing progression for everyone and fake "longevity".
    At what point did genuinely difficult become fake longevity? If it's truly difficult it isn't fake. Fake longevity is what lockouts are, but actually difficult content is in no way fake.
    this /10char
    (2)

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