Quote Originally Posted by Malric View Post
snip
Lockouts play a factor in static grouping, but I think that the nature of the fights themselves play a bigger role. Back in 2.0 and 2.1, you could PF coil because fights were overall easier compared to the new ones. T1 is just a tank check, and T2 is a healer carry. T4 is a little harder and it required decent tanks, healers, and DPS, but it was not a mechanics fight.

With SCoB, one person holds the power to wipe a whole group. People are discouraged from PFing the new turns in order to learn because they can be doing that same learning with their static. (I don't know if it's different in other servers) You just can't win these fights in PF, much less DF if it was possible.

The majority of T5 PF groups in my server can't handle "fireball=soak team, conflag=under twintania, fireball while conflag is up=go inside conflag", so how do I expect them to not wipe the group with cursed shrieks and voices? Statics are required for SCoB progression simply because these fights have a tighter level of coordination.

"What if you're an FC leader that wants to train with more than 7 members your FC to run the content?
What if I have a life and can't schedule statics?
What if you like grouping with different people and learning other strategies?"

FC leaders can make more than one SCoB group.
If your schedule prevents you from scheduling statics, then that sucks, but you can't do SCoB progression.
Nothing is stopping you from setting up a PF and grouping with different people.

Again, statics are a requirement for SCoB progression because of the coordination required for the fights. The only way to remove this would be to make the fights easier, and that's just not going to happen right now.