Well wtf is deeps? Is it dps? If so that's just as atrocious/cancerous/disemboweling/mashpotatos/toxic/vomit-inducing as the people who type ohemgee instead of omg.
Well wtf is deeps? Is it dps? If so that's just as atrocious/cancerous/disemboweling/mashpotatos/toxic/vomit-inducing as the people who type ohemgee instead of omg.
Last edited by Heavy01Mk2; 06-29-2014 at 12:27 AM. Reason: will edit accordingly after finding more words alphabetically to express my disgust
The point is that the game itself calls that class role "DPS", not "DD".
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I understand where "lot" comes from, but most times I've seen it being used referring to "loot" instead of "casting lots".
(example, "he got got all the lot" or "no lot dropped for me")
EDIT: not saying every single person misuses it, just that it's widely misused.
Last edited by Alukah; 06-28-2014 at 11:49 PM.
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The generation of random numbers is too important to be left to chance.
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The generation of random numbers is too important to be left to chance.
Funny enough I'm more used to "aggro" than "hate" when it comes to threat/enmity.
This thread reminds me of people arguing between WTS and S> and all other similar terms.
aggro is the correct term. like when your parents hit you with a brick, its not because they hate you, you just aggravate them. same with these enemies.
Aggro isn't the correct term, it's one of the acceptable terms. One of the nice things about language is its flexible, and as long as the word is understood, the one used for the most part doesn't matter.
Hate, Enmity and Aggro are all acceptable terms.
Being fickle or persnickety over terms is a bit silly. "BUT I USE THIS TERM! YOU MUST ALL BE WRONG!"
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Hate
verb (used without object), hat·ed, hat·ing.
3. ~ to feel intense dislike, or extreme aversion or hostility.
noun
4. ~ intense dislike; extreme aversion or hostility.
5. ~ the object of extreme aversion or hostility.
Enmity
noun
1. ~ a state or feeling of active opposition or hostility.
Aggro
noun
1. ~ aggressive, violent behaviour.
"they do not usually become involved in aggro"
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One of the many things 1.0's developers tried to do to separate it from the rest of the MMO genre.
Which in the overall picture looked good on paper, but the execution and implementation was terrible.
If you ever played 1.23 and started off in Limsa Lominsa, you'd have found that it was borderline unreadable, they were almost obsessed on attention to detail, even in the story-line which had to be as realistic to their pre-renaissance fantasy world as possible. So the words, quest-text, gear, area design were all very strict, which is one of the reasons they used words like 'enmity'.
Last edited by Shioban; 06-29-2014 at 01:13 AM. Reason: Dem Typos
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