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Thread: Gosh darn it

  1. #11
    Player
    Ehayte's Avatar
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    Sep 2013
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    Ul'Dah
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    1,172
    Character
    Supply Demand
    World
    Adamantoise
    Main Class
    Warrior Lv 72
    Quote Originally Posted by Exstal View Post
    Oh, hard life. In that case, get a PC friend who has a parser handy (and some free time) and spend time time with different rotations.
    Lol fair enough - yes last night was the first time I had someone in voice with me with a parser I was able to communicate with.


    Quote Originally Posted by Exstal View Post
    This video is good too
    https://www.youtube.com/watch?v=czzLF4IfFaM

    So for you it'd be, Tackle => ToD => PB => combos => rotation
    I had a feeling I'd be better served by throwing a ToD before PB - I should have known that from a cool-down standpoint anyways. Thanks for the link. Its not different from what I am *intending* to do all the time. When I get just a little off is when the mob turns and I will DK instead of BS because me getting to the rear is going to make me lost 1/2 a GCD so my buff stacking and clipping gets screwed and I will apply 2 Demos in a row or something : /

    RE: Lock-On with controller - I know I just didn't like it, I'm just going to have to become better at togging it on and off in different phases. Looks like I was wrong in my assumption that it didn't matter at all when I first took it off my stick-toggle mapping.
    (0)
    Last edited by Ehayte; 06-28-2014 at 02:12 AM.

  2. #12
    Player
    Chokee's Avatar
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    Aug 2013
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    Character
    Louis Victor
    World
    Tonberry
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Exstal View Post
    Clip demolish if under 6s
    can't i just use snap then refresh demolish next combo? i'd lose 1-2 ticks if i clip it, but i would also lose 1-2 ticks if i don't clip it since there would be like ~3s where demolish isn't applied. i'm not good with theorycrafting so i really can't tell which is better. it might help me finally push 500dps on a dummy hahahaha
    (1)
    Last edited by Chokee; 06-28-2014 at 02:23 AM.

  3. #13
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    Quote Originally Posted by Ehayte View Post
    That's horrible. I think on a mediocre run I did 280. That makes me feel like I suck ass. Is it possible that I am screwing myself really bad by losing auto attacks on movement with PS4 movements?
    280 for the entire fight is perfectly decent with your gear, but with more practice I expect you could push it to 300+.

    360+/400+ is unrealistic for your gear on T6.
    (0)

  4. #14
    Player
    Exstal's Avatar
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    Oct 2013
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    Uldah
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    Character
    Shichi Mamura
    World
    Behemoth
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    Pugilist Lv 80
    Quote Originally Posted by Chokee View Post
    can't i just use snap then refresh demolish next combo? i'd lose 1-2 ticks if i clip it, but i would also lose 1-2 ticks if i don't clip it since there would be like ~3s where demolish isn't applied. i'm not good with theorycrafting so i really can't tell which is better. it might help me finally push 500dps on a dummy hahahaha
    I think that question is likely answered by more veteran Monks than myself in The Monk Temple thread. I think you can get away with applying Demolish after it falls (I've heard of some Monks who prefer it that way) but I was told just to keep all DoTs up if possible, so that's what I've always tried to do. I'll do some testing later today!
    (0)

  5. #15
    Player
    Ricdeau's Avatar
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    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Monk Lv 60
    I've done a lot of testing using the sub 6 second as well as another Snap Punch and let it drop briefly. Either way the difference is very small, and isn't going to be any kind of game changer. I've had parses come out higher/lower consecutively either way. I just recommend that you find a method that you are comfortable with and stick with it. Maintaining your flow mid fight is going to be biggest benefit to stabilizing your DPS. I know a lot of monks that will try to over think a particular situation, and screw something up. Min/maxing is great and strive to eek out all I can, but some of the arguments for some particulars result very tiny gains. So my advice is test it on a dummy, and feel out your comfort level with it. Reliability in my opinion is more important that something might net you 1-2 DPS (sometimes maybe even less) in the end, but risk you screwing up if it's not coming naturally.

    Anyway, back on topic. I agree with Scarebears, 280ish for that gear level is good, and as you and your team get more comfortable with the fight it should increase a bit. T6 in itself can just cause some bad luck anyway. It's far from a training dummy fight where you'd attain much higher results with the same gear. From the initial description it sounds like the OPs might just be shy of having what they need to consistently use the burn strat. Too many times I see people get hung up on only trying to do the fight one way regardless of if they can execute it consistently. Sounds like with a touch more gear they will be in the position they want to be now though.
    (0)

  6. #16
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    Parser aren't allowed. I suggest using the battle dummies and look at the damage on them
    (0)

  7. #17
    Player
    Ehayte's Avatar
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    Supply Demand
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    Adamantoise
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    Warrior Lv 72
    Quote Originally Posted by Ricdeau View Post
    I've done a lot of testing using the sub 6 second as well as another Snap Punch and let it drop briefly. Either way the difference is very small, and isn't going to be any kind of game changer. I've had parses come out higher/lower consecutively either way. I just recommend that you find a method that you are comfortable with and stick with it. Maintaining your flow mid fight is going to be biggest benefit to stabilizing your DPS. I know a lot of monks that will try to over think a particular situation, and screw something up. Min/maxing is great and strive to eek out all I can, but some of the arguments for some particulars result very tiny gains. So my advice is test it on a dummy, and feel out your comfort level with it. Reliability in my opinion is more important that something might net you 1-2 DPS (sometimes maybe even less) in the end, but risk you screwing up if it's not coming naturally.

    Anyway, back on topic. I agree with Scarebears, 280ish for that gear level is good, and as you and your team get more comfortable with the fight it should increase a bit. T6 in itself can just cause some bad luck anyway. It's far from a training dummy fight where you'd attain much higher results with the same gear. From the initial description it sounds like the OPs might just be shy of having what they need to consistently use the burn strat. Too many times I see people get hung up on only trying to do the fight one way regardless of if they can execute it consistently. Sounds like with a touch more gear they will be in the position they want to be now though.
    Your first paragraph was on-topic as well, hehe : D

    Yeah, Obviously we we're executing well enough to live to the psuedo-enrage (10 stacks of slimes), so it is either a matter of l2p or get more gear. I will be trying to do a bit of both : D

    We're going again Sunday so I am going to do some practicing in T5 or something with my lock-on targeting to see if I can notice a difference in my dps if I am hitting all of my auto-attacks. I really appreciate all the feed-back so far and if anyone else has more to say I'd be eager to hear it.
    (0)

  8. #18
    Player
    Judge_Xero's Avatar
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    Divine Gate
    World
    Exodus
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    Marauder Lv 60
    Sounds like you are doing great. Were you and the DRG both top DPS around 280-300?

    What were the other DD's?
    I'm generally top in that fight as SMN due to no down time on Bouquet and double/triple DoTs with a Bee and/or Pod.
    I95 with Omnitome.
    I think I'm close to 320 in that fight. Possibly more.
    (0)

  9. #19
    Player
    Butcherboy's Avatar
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    Commodore Butcherboy
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    Cactuar
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    Pugilist Lv 60
    I lov the lock on when playing in ps4, I hated it before when I still playing mnk intensely. The way I practice is on a dummy and visualize that I'm fighting Titan ex. Visualize all the move and give ur self a 6second timer. And just practice locking and unlocking while ur doing ur rotation. Every fight I go into now I'll always lock on it has become super easy.
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  10. #20
    Player
    Ehayte's Avatar
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    Supply Demand
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    Adamantoise
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    Warrior Lv 72
    Quote Originally Posted by Judge_Xero View Post
    Were you and the DRG both top DPS around 280-300?

    What were the other DD's?
    DRG fell off last night - I topped every time hitting between 300-310 consistently with lock-on, DRG stayed in the 260s. BRD was hanging pretty well with everyone, and BLM improved his accuracy so he was hitting 270+.

    I know I can still do better as I am still adjusting to the lock-on movement during mechanics and getting back in a timely fashion. I've never ran with a SMN before on that fight I don't think, but I could imagine if they know what they are doing they are deadly.
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