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  1. #161
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Brainberry View Post
    I started playing after 2.1 dropped, I hope there was this much complaining when the first coil turns were released so I can rest easy knowing SE didn't give in to these same whines and kept things as is.
    It was slightly subdued by the fact that the barrier of entry wasn't too tough but most of the whiners were stuck on the relic quest anyway, and by the time they started to farm coil there was turn 2 enrage giving them an easy farm, and 1-4 was eventually a gear stomp. The difficulty curve only shot up at t5, so all the bad statics called it at a 1-4 farm which hurt them when t5 became a req for scob.

    So yes I agree, itt a lot of people want to just get carried but are dishonest with themselves/don't want to admit they're bad. Not like it would be a bad thing for me, loot lockout would ensure lots of returning customers every week, but at least carries are honest about what they really want.
    (0)

  2. #162
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    I don't do coil cause I don't have a real working schedule so I can never tell if I will be able to play or not. So if I were in a static I'd disappoint my team mates a lot, and if there werent a lockout it would be fine cause then they could pick up another one and maybe do it with me when I have time.
    Yes I agree it's stupid

    And about selling runs. I don't see the problem really. It's like a sellsword, I'll guard your goods for moneyz, I'll help you with a dungeon for moneyz. I think it adds a little to the roleplaying and I would buy a moggle king EX run to get the cute necklace!
    (3)

  3. #163
    Player
    Mattiux's Avatar
    Join Date
    Dec 2013
    Posts
    88
    Character
    Mattiux Black
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Pacifyer View Post
    Snip
    Man you do not understand how the lockout should work.

    It just have to put a flag on the first time you close it up, then you can't roll 'till next week regardless of the kind of the drop, even if you don't roll you will be locked out the drop.

    This ensures the same RNG. Open your mind, this is an MMO and it mean to be MASSIVE, not 8 man related. In big free company and comunnity this kind of lockout divides the players in a bad way :/
    (3)

  4. #164
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by SarcasmMisser View Post
    So yes I agree, itt a lot of people want to just get carried but are dishonest with themselves/don't want to admit they're bad.
    I don't know how you associate people wanting to be carried with people wanting to do content. If the content is so easy you can carry people then there's no sense of accomplishment from completing it anyway. Save your cries for SE's design team.
    (5)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  5. #165
    Player
    Brainberry's Avatar
    Join Date
    Dec 2013
    Posts
    100
    Character
    Sertur Trauner
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by Xenor View Post
    I don't know how you associate people wanting to be carried with people wanting to do content. If the content is so easy you can carry people then there's no sense of accomplishment from completing it anyway. Save your cries for SE's design team.
    You can do the content, seems like you're the one crying about the design here.

    There is absolutely nothing stopping you but your own stroller. Just be patient, once they release new turns the current lockout will be removed and nerfed so you can farm to your hearts content. If its the gear you desire, which it probably is, then play the game the way the rest of us did.
    (1)
    Last edited by Brainberry; 06-27-2014 at 07:57 PM.

  6. #166
    Player
    Mattiux's Avatar
    Join Date
    Dec 2013
    Posts
    88
    Character
    Mattiux Black
    World
    Ragnarok
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Brainberry View Post
    ...If its the gear you desire, which it probably is....
    It's not a matter of gear here.

    This is a discussion about the design of the lockout, it could work leaving unchanged the RNG and the amount of gear awarded.

    but a small change in the system can help people to play together, especially in the summer period when the different date of the holidays leave empty spot in static party.

    Currently we are a divided community, which meets only to farm or to deal with one primal. A big FC is forced to split up, and this is worse for non-english/not-japanese community who find more difficult to fill the holes in a static.
    (5)

  7. #167
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    High skilled players mixing with friends to help with content isn't a "bad" thing... it's the point of an MMO.

    Segregating players trying to isolate and punish "bads" is contrary to a cooperative gaming environment and imo detrimental to a healthy online gaming community.

    I can't count how many times uber guilds stepped in and helped lower guilds in EQ to recover corpses in PoFear... or to break PoHate. Personally, I was massively outgeared and still helping out folks with epic fights. That was fun! It was fun helping others. There was a time when being uber or "l33t" wasn't about lording things over other players... it was about being knowledgeable and a helpful figure to your server. It was knowing that when someone was having trouble, you had the power to encourage them and help them thrive, and meet a new friend in the process.

    Those were some of the best examples of community I have ever seen. You label it "carrying" and criticize it. I long for a place where that kind of thing can happen again. MMOs can be about building relationships.... loot based games are nothing more than multiplayer console games.
    (7)
    Last edited by ApolloGenX; 06-28-2014 at 12:22 AM.

  8. #168
    Player
    Kiara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,462
    Character
    Kiara Silvermoon
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by ApolloGenX View Post
    High skilled players mixing with friends to help with content isn't a "bad" thing... it's the point of an MMO.

    Segregating players trying to isolate and punish "bads" is contrary to a cooperative gaming environment and imo detrimental to a healthy online gaming community.

    I can't count how many times uber guilds stepped in and helped lower guilds in EQ to recover corpses in PoFear... or to break PoHate. Personally, I was massively outgeared and still helping out folks with epic fights. That was fun! It was fun helping others. There was a time when being uber or "l33t" wasn't about lording things over other players... it was about being knowledgeable and a helpful figure to your server. It was knowing that when someone was having trouble, you had the power to encourage them and help them thrive, and meet a new friend in the process.

    Those were some of the best examples of community I have ever seen. You label it "carrying" and criticize it. I long for a place where that kind of thing can happen again. MMOs can be about building relationships...
    Well said Apollo.

    On a high level Yoshi P's overarching decisions about minimizing Crafting and having a heavily Vertical Progression system has directly affected having these Coil Lockouts. Bosses *don't* just have to drop a completed Rare Armor / Weapon. They *could've* dropped Rare Crafting Materials, Rare [Key Items] that you needed for a [Side Grade Armor / Weapon] and more.

    Here's a look at what an older Final Fantasy Boss used to drop for a Kill:

    Kirin's Osode (39.3%)
    Kirin's Pole (47.8%)
    Dryadic Abjuration: Body (40.6%) (up to 2)
    Neptunal Abjuration: Body (27.7%) (up to 2)
    Wyrmal Abjuration: Legs (26.2%) (up to 2)
    Scroll of Quake (30.4%) (up to 2)
    Scroll of Raise III (17.6%) (up to 2)
    Orichalcum Ingot (22.7%) (up to 2)
    Shining Cloth (32.4%) (up to 2)
    Damascus Ingot (39.6%) (up to 2)


    This is just an EXAMPLE, but you can see the result and imagine how much more FLEXIBILITY it could give the Developers.

    "Yes," right now if Coil Lockouts are removed (even w/ Gear), it might enable more people to "clear" 2nd Coil faster, and they might be "bored," because of it. But that's because Yoshi P decided that End Game Itemization is all about 1 top iLevel Item every major patch, and that Side Grades, Crafters and other Systems aren't necessary.

    He also minimized many Stats and controlled the Primary Stat for each Job (so you can NEVER exceed what Yoshi P wants everyone to have for this iLevel for STR on DRG or INT on BLM, etc.). This whole situation is what we get because of this.

    If we had [Very Rare Crafting Materials] drop from a 2nd Coil Boss that would be able to help Crafters make an awesome [Item] of some sort that was relevant, that would go a long way. Same with a system like the [Cursed Items] and finding Abjurations to upgrade them, etc.

    The point being then the "best gear" wouldn't have to be a 100% Drop Rate, which then reduces the need to have a Coil Lockout, which also reduces the stress of the Dev Team to HAVE to make content "last" long enough for another Major Patch.
    (4)

  9. #169
    Player
    Ryel's Avatar
    Join Date
    Sep 2011
    Posts
    610
    Character
    Ryel Altaria
    World
    Excalibur
    Main Class
    Samurai Lv 80
    The fact that the gear and carry argument is constantly being brought up just goes to show how many people are missing the point on this.

    Your ability to log into the game at the same time as 7 other set people is not a measure of your skill as a player no matter how you would like to rationalize it.

    If you honestly cannot understand that people would like to play a game with each other and real life obligations often leave people with varying times and schedules that can make it difficult to organize around such a rigid weekly lockout I'm not sure what else to tell you.

    In addition the fact that you have to choose 7 other people out of a 512 person Free Company is mind boggling to say the least.

    Not a single person who has posted in any of the multiple Coil lockout threads has complained that coil is too hard. They have only stated that it's harmful community wise for the game to create fractures between players by forcing them to conform to this system when other alternatives have been proven better not only in other MMOs but this one as well.

    If coil is supposed to be exclusive then make the difficulty of the content reflect that, but the hardest part of coil by far is organizing the schedules of 7 other people to actually DO coil.

    In case that last part wasn't clear: I'm FULLY advocating for Coil to be made HARDER in exchange for removing the current weekly lockout as it stands

    It is my understanding that team working on FFXIV wants people to actually log in and play the game, but they're losing more and more people from this single mechanic of the game alone than anything else right now.
    (4)
    Last edited by Ryel; 06-28-2014 at 01:04 AM.

  10. #170
    Player
    Exstal's Avatar
    Join Date
    Oct 2013
    Location
    Uldah
    Posts
    1,582
    Character
    Shichi Mamura
    World
    Behemoth
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Ryel View Post
    In case that last part wasn't clear: I'm FULLY advocating for Coil to be made HARDER in exchange for removing the current weekly lockout as it stands
    It has been said many times this is not a valid solution. The only solution is; Loot isn't 100% guaranteed (think bad drop rates 20% for actual gears, 75% for semi-rare crafting materials, 5% nothing). That's what happens in games that have no lockout, you have to *grind* those instances to get more gear.
    (0)

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