If they removed coil lockouts, an entire raid would be able to get 8 i115 weapons in two days.


If they removed coil lockouts, an entire raid would be able to get 8 i115 weapons in two days.
They could implement a personal loot system, lock that down to once per boss per every reset, and then remove the instance locks altogether. That would solve your problems with people getting "Geared too fast (who cares?)" and let people run content multiple times if they want to help friends later on. This is what is being phased into other games and it's working great. This is one of those places where SE doesn't really need to reinvent the wheel. These growing pains have already been experienced and solved.
When you make a lockout, that you can only loot at your first kill of the week, than this will not happen and what you are able to loot has the same RNG, like now.
This way would also eleminate following abusing: Players group up for T6 but one is already in T7, 8 or 9 and is locking all the others out from playing and looting T6 the week.
Videos mit der Hauptgeschichte und ausgewählten Nebenquestreihen (deutsch): https://www.youtube.com/user/KSVideo100
Let's say theoretically:
8 players have 2 characters each that are mirrors of each other.
7 of them play their "dummy characters" and funnel all the gear to the 8th slot person, then the 8th slot switches with someone who was playing a dummy and funnel the gear again to the next person.
Current case: 1 stone, 1-2 oils, 1-2 sands plus loot each week shared for 8 people.
"Loot lockout" on clear + unlimited re-entry: Switching to secondary characters allows 8 people to get each of their mirrored characters 1 stone and 1-2 oils, 1-2 sands plus all loot per week.
They would have to change the distribution somewhat.
Sure, not everyone could do this, but it's still a possibility to account for.
Actually I still don't understand for what we do need wheatered gear or weapons. I also don't understand for what Gerold need that stone to do his masterwork or why his masterwork is weathered too. From my own experience, coil2 is less a gearcheck than coil1 and more a skillcheck. So outgearing would not help that much like it have done it in the turns before.Current case: 1 stone, 1-2 oils, 1-2 sands plus loot each week shared for 8 people.
"Loot lockout" on clear + unlimited re-entry: Switching to secondary characters allows 8 people to get each of their mirrored characters 1 stone and 1-2 oils, 1-2 sands plus all loot per week.
They would have to change the distribution somewhat.
Why not make it like with myth gear? Make the gear full powered from begin, remove the stones and the oil. The suggested idea with loot lockout after first kill of the week would work fine.
The issue for me and many others is, it is to difficult to find enough people, that are able to do coil2, when you cannot play at the primetime. I've tried it since february. At beginning it looked not bad, that it could work. But after 5 weeks the group got destroyed more and more because of changing worktimes of the people, familiar issues, people quitting the game, people that not wantet it static this way. So it was not possible anymore for me to shedule static raids. I tried to fill the gaps again and again, but when it was raid time, we were mostly 6 or 7 of the 8 ppl that should be there.
If there would be no lockout like we do currently have, we could use ppl of our other groups, that have finished their own raid that day and which would help out if they would not be locked out. But thats impossible with the actual system and so I've played that content not much. My current kill progress is 1xT6 and 1xT7. Not with my own group. As replacement in another group on days I could start playing earlier. With my own group, that I gave up two weeks ago, we did try T6 exactly 3 evenings since 2.2. These were the only days, where 8 ppl of the group got together at the times scheduled in our raid calender.
The actual lockout system does lock me out. But not after the kill. It do it already before I can try it.
Last edited by KarstenS; 06-27-2014 at 04:21 PM.
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