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  1. #1
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by illuminapanic View Post
    So... you want more content that the majority of players still can't complete unless echo arrives? And will flood complaints on the forums for massive nerfs because its too hard.

    Reality is, the endgame content that we are doing, a majority still can't do for reasons of their own. If they add easier end game content, then you'd burn through it and complain. I don't see a win.
    Ok lets say in your FC you have a couple coil grps. What are the chances if someone says "hey anyone wanna help with t6?" It's Tuesday afternoon, I'm sure you'll see these as replies "Sorry I'm in a static." "my static is doing Coil later today/this week" or if it were later in the week the majories of replies are going to be " Sorry, cleared up to turn X" , "Can't go, grp cleared T9 yesterday."

    How many of those people would have had more chances to attempt to clear a turn, or would have cleared a turn if there wasn't a weekly lock?

    Keep the weekly lokc on coil with 100% loot drop. Give an alternative form of progression that isn't 100% loot drops (RNG) or gives tokens upon first clear (time sink) or 1 need/greed/week (Gear lockout) but don't remove content from the table like coil does.
    (0)

  2. #2
    Player
    Kuskoo's Avatar
    Join Date
    Dec 2013
    Posts
    30
    Character
    K'aad Quik'of
    World
    Sargatanas
    Main Class
    Archer Lv 80
    back when coil had 1 week lockout i personally didn't have an issue, but it'd be nice if they implemented additional clear attempt prior to lockout for the week like 2 or 3 and like CT you get loot lockout should you win one. Gives the person 1 of 3 chance to get something or nothing, makes people capable to plan further attempts to help/sell runs and that extra soldiery wouldn't hurt.
    (0)

  3. #3
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by ChiefCurrahee View Post
    Ok lets say in your FC you have a couple coil grps. What are the chances if someone says "hey anyone wanna help with t6?" It's Tuesday afternoon, I'm sure you'll see these as replies "Sorry I'm in a static." "my static is doing Coil later today/this week" or if it were later in the week the majories of replies are going to be " Sorry, cleared up to turn X" , "Can't go, grp cleared T9 yesterday."

    How many of those people would have had more chances to attempt to clear a turn, or would have cleared a turn if there wasn't a weekly lock?

    Keep the weekly lokc on coil with 100% loot drop. Give an alternative form of progression that isn't 100% loot drops (RNG) or gives tokens upon first clear (time sink) or 1 need/greed/week (Gear lockout) but don't remove content from the table like coil does.
    It's a lot more plausible to go with the suggestion that they remove the lockout but apply the 1 win roll system that CT has. While that also has its own potential problems... it's not as great (or demanding of work) as suggesting there needs to be more Coil-tier content.

    The main problem with demanding that more be made is that things are taken out of patches that would have been enjoyable for others, so that time can be allotted to create this alternative content. Personally, I'd hate the idea of having something like the Gold Saucer or personal housing be delayed just because they needed to spend time adding something like what you suggest in the first post. Neither the Gold Saucer nor Personal Housing have anything to do with endgame, so I don't know if you folks see that as something "fun" to look forward to, but I guarantee an overwhelming majority do.
    (0)

  4. #4
    Player
    Ooshima's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    1,925
    Character
    Rui Ooshima
    World
    Tonberry
    Main Class
    Bard Lv 100
    Quote Originally Posted by ChiefCurrahee View Post
    Give an alternative form of progression that isn't 100% loot drops (RNG) or gives tokens upon first clear (time sink) or 1 need/greed/week (Gear lockout) but don't remove content from the table like coil does.
    Let me direct you to Atma => Animus => Novus and Levi EX (RNG + time sink) and CT2 (Gear Lock).
    (1)