Quote Originally Posted by illuminapanic View Post
So... you want more content that the majority of players still can't complete unless echo arrives? And will flood complaints on the forums for massive nerfs because its too hard.

Reality is, the endgame content that we are doing, a majority still can't do for reasons of their own. If they add easier end game content, then you'd burn through it and complain. I don't see a win.
Ok lets say in your FC you have a couple coil grps. What are the chances if someone says "hey anyone wanna help with t6?" It's Tuesday afternoon, I'm sure you'll see these as replies "Sorry I'm in a static." "my static is doing Coil later today/this week" or if it were later in the week the majories of replies are going to be " Sorry, cleared up to turn X" , "Can't go, grp cleared T9 yesterday."

How many of those people would have had more chances to attempt to clear a turn, or would have cleared a turn if there wasn't a weekly lock?

Keep the weekly lokc on coil with 100% loot drop. Give an alternative form of progression that isn't 100% loot drops (RNG) or gives tokens upon first clear (time sink) or 1 need/greed/week (Gear lockout) but don't remove content from the table like coil does.