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  1. #1
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by razzgrizz3 View Post
    there could be a potion similar to a fantasia that allows me to split my character jobs on to a different character permanently instead of it being on one character that is essentialy gimped and locked out from content except for the one class that is the main..
    Or just allow running it with another class. Is that simple.

    The problem here is that SE still doesn't understand the huge flaw with their class design when it comes to lockouts. They did it the same way every other MMO does it just because every other MMO does it without realizing what impact it will have in their unique way of how they handle classes.

    The way they handle classes is amazing and I wish every other MMO could implement it but they shouldn't lock a character for the entire week but the class. Since some classes use the same armor if you run it as PLD lock both PLD and warrior for example.
    (2)

  2. #2
    Player
    Tannlore's Avatar
    Join Date
    Oct 2011
    Location
    Windrust.. I mean Gridania!
    Posts
    242
    Character
    Tannlore Belegeria
    World
    Rafflesia
    Main Class
    Summoner Lv 100
    I would love for this to go to a loot lockout system like Crystal Tower is, or something similar. Anything that will let me run with my friends who can't necessarily make it for static coil times.

    Progress lockout No, Gear Lockout Yes.
    (3)

  3. #3
    Player
    skaterger's Avatar
    Join Date
    Mar 2014
    Posts
    455
    Character
    Joanna Selenia
    World
    Tonberry
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Edli View Post
    Or just allow running it with another class. Is that simple.

    The problem here is that SE still doesn't understand the huge flaw with their class design when it comes to lockouts. They did it the same way every other MMO does it just because every other MMO does it without realizing what impact it will have in their unique way of how they handle classes.
    Please implement this ASAP. I have all DOW classes levelled to 50 and I have not touched 6 of those classes for over a month. I use smn to raid, blm for speed runs, whm and warrior occasionally when tanking or healing roulette with friends or fc. The other jobs are essentially rotting away. If I had known what I was getting into I would have rolled 9 different characters and have 9 separate lockouts, not to mention much more gil from levelling quests.

    Playing alt characters are important for many mmo players. Some of us get bored with our main classes after a while and we would like to challenge high level content playing a different role. Also, because of the way the game is structured around statics, sometimes one member of that static cannot make the raid so some of us with that class might want to switch to fill that void. Of course, this will also prolong the content at the same time not having many super geared players but many more semi geared players

    As it stands currently, the only benefit of investing a large amount of time getting all jobs to 50 is "The Professional" title. Pretty underwhelming imo.

    Quote Originally Posted by Alkimi View Post
    If you want to play "alt characters" then the far more feasible way is to actually create another character. The armoury system is nice in theory but it's handicapped by weekly lockouts such as soldiery and coil.
    Yeah like I said if I could turn back time I would. But I don't feel like levelling another class that I already have at 50 from scratch. The premise of the armoury system is good, except for this one oversight.
    (2)
    Last edited by skaterger; 06-24-2014 at 02:57 PM.

  4. #4
    Player
    Alkimi's Avatar
    Join Date
    Jan 2012
    Posts
    713
    Character
    Alkimi Asura
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by skaterger View Post
    Playing alt characters are important for many mmo players.
    If you want to play "alt characters" then the far more feasible way is to actually create another character. The armoury system is nice in theory but it's handicapped by weekly lockouts such as soldiery and coil.
    (2)

  5. #5
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by skaterger View Post
    Playing alt characters are important for many mmo players. Some of us get bored with our main classes after a while and we would like to challenge high level content playing a different role.
    True that. A run as a healer is much different than as tank for example and I would like to experience it from different viewpoints.

    The point of lockouts is to prevent a player from max gearing in a week. If SE could allow us to run with another class after one class is locked nothing would change. Gearing up my warrior would still take the same amount of time but at least I can play as another class now. I hate the idea of marrying a class till death do us part, especially in this game which in the start fooled you with all the classes you could get. Who would have known this would end up being worse than other MMOs on endgame.
    (1)

  6. #6
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Edli View Post
    True that. A run as a healer is much different than as tank for example and I would like to experience it from different viewpoints.

    The point of lockouts is to prevent a player from max gearing in a week. If SE could allow us to run with another class after one class is locked nothing would change. Gearing up my warrior would still take the same amount of time but at least I can play as another class now. I hate the idea of marrying a class till death do us part, especially in this game which in the start fooled you with all the classes you could get. Who would have known this would end up being worse than other MMOs on endgame.
    There are still benefits to the armoury system even looking beyond the worst offending flaws. Being able to repair all your gear using crafts, being able to earn myth/soldiery on whatever class you choose, shared gear sets, getting bonus rewards for the same character even if you have to play a job that isn't your main.


    I would be satisfied if they allowed a soldiery cap per role.

    However, they would have to re-work some things. Like the soldiery weapon token would need to be job based since it's universal, and the gear/accessories purchasing would have to be reworked since you could just buy all the things using 4 jobs worth of soldiery etc. for your main job.
    (0)

  7. #7
    Player
    Edli's Avatar
    Join Date
    Jun 2014
    Posts
    408
    Character
    Edli Papami
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Vaer View Post
    There are still benefits to the armoury system even looking beyond the worst offending flaws.
    I agree and I loved it. Instead of logging out and in I can just switch in the fly to change a class.

    All I'm saying is they should lock the class not the character. You cannot implement the exact same system other MMOs have because you don't have the same exact way in how you handle classes. When WoW locks your x character they basically lock your healer. You can still run it with the other character as a tank. That is how it works on a one class per character MMO. In here however one character has multiple classes. Locking a character here is like locking the entire account on WoW. That's way too harsh.
    (0)

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