It sounds like you want to keep stamina because of its role in your immersion and role-playing ability. However, it is not a good gameplay mechanic.
Good gameplay needs to be prioritized over immersion.
It sounds like you want to keep stamina because of its role in your immersion and role-playing ability. However, it is not a good gameplay mechanic.
Good gameplay needs to be prioritized over immersion.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
i disagree. I believe it was a good gameplay mechanic, although there were a couple of skills that could have been tweaked, but doesnt matter its going away regardless.
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
It's time to give up the idea that those players can finally understand how the current battle mechanic works and enjoy it.
According to the recent updates, SE will only turn basic normal attacks into Auto-Attack. The tactical normal attacks may still remain and come with adjusted CDs and recovery lags, and that is actually the same with our current battle mechanic. Therefore, the concept of stamina may somehow still be hold by having well-adjusted CDs and recovery lags. This means, those players who can enjoy and take advantages from the current battle mechanic are still able to do well after Auto-Attack patch. On the other hand, those who can't understand that they are playing FF14 and keep blaming their ignorance for battle mechanic may still suffer the same pain even when auto-attacks mechanic is installed.
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