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  1. #271
    Player
    MattyWS's Avatar
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    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    Quote Originally Posted by geniusprime View Post
    First, if you enjoy the journey and had fun walking/running to location why does it matter what others think? I definitely wouldn't feel it was pointless if I had fun doing it.

    Besides that, there is absolutely nothing worth looking forward to on your journeys in this game. Its the same boring desolate terrain each and everytime. Like I have mention before, things that you see on your journey in this game that is interesting all leads to nothing. But besides that, if gamers felt that they were missing out by not exploring, they would quickly gain an interest in exploring the world and see all of those sites (which doesn't exist in the game) that you talk about. In addition to that, the scenario that you mention would only occur once on that specific path and allowing gamers to teleport if they chose to after taking that wonderful journey is the joy of having options.

    As a game maker you should understand that options are key to a game being successful especially in a genre like this.
    You aren't seeing the potential of the game to come. FFXIV will have a lot more content in the future, things to see and to do, things to explore and discover, until then, this Anima system we have is fine because I agree, the world is crap with nothing in it. But when the time comes that there will be content like I mentioned above, the Anima system would have ruined that. That is to say, the current Anima system. I don't want to get rid of it but it needs to change
    (2)

  2. #272
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by geniusprime View Post
    There are two types of people of the forum. The ones that hate or want to dictate how others play and the ones that don't care what others do once they are not subjected to changes that would affect their gaming.

    Leaving anima in the game is not stupid or does not make the alternative methods of traveling useless. If you personally hate teleporting then simply STOP TELEPORTING. Its that simple. No one should dictate how or when someone should teleport because quite frankly that is none of your concern. If you feel that it would ruin the game because someone else is enjoying the luxury of teleporting then you need to re-evaluate yourself.
    This is whats wrong, two type of people who are on this topic, people who only think about themself and other who would sacrifice a but to make the game better. NO ONE ENJOYS going on the same road to camp again and again, but if there is a instant teleport, everyone will use it because it human natures to take the easy road, but that will kill the game, thats why some people who hope this game goes on for awhile wanting to cut back on something that would kill the game.

    Quote Originally Posted by Dekken View Post
    Might be a better idea to fix the game as content is added before making it more difficult to carry out simple tasks.
    This topic is about the future, who want to cut down on such things now, but once chocobo/airships and contents added, would you still want these handholding? what the point of implementing a chocobo/airship if no one gonna use it(people will always take the easy road")? Think about the furture when people gets soo attached to this easy life they wont wanna do anything worth trouble and will be even more against to change the system, they would want aethrtye everywhere, beside dungeons, beside a beastmen camp and this would sent the DEVs to a corner where they have to make content around this "DEV: should we make a aerthrye close to final boss in the dungeon? incase they wipe or its bed time?"

    Edit: No one in this topic want the system eliminated that would be dumb incase you wanna travel long distances, they wanted it adjusted so it cant spammed.
    (2)
    Last edited by Synapse; 07-09-2011 at 03:04 PM.
    Goodbye, Final Fantasy...

  3. #273
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    64
    Quote Originally Posted by MattyWS View Post
    While I agree it's wrong to dictate what others do, I'm thinking more about the game it's self rather than myself. I make games for a living, so it's not like I'm completely clueless about how games work and what they should and should not have.

    And while I wish you were right in saying that if you don't like teleporting, then don't use it, but this is not how the human mind works (unfortunately) so as logical as it may sound, it doesn't work that way. Teleporting is there, and knowing this makes walking travelling the old fashioned way seem less of an achievement.

    Let me run this through you; you're meeting up with some friends in a land far away from you, to start an epic quest. You set out on your way, you run into some trouble, aggros and such that you fight off bravely, then you set out, you discover new scenery that you never knew about before, and it's something you'll have to come back to later to find out about, because your friends are awaiting your arrival. So you continue on down the path and eventually you get there. You say hello to your friends, then tell them about your adventure on the way, about how your fought off wild beasts with your might, and how you made pretty good time to get here so fast. At this point, one of your friends say to you "k, you shoulda teleported here, woulda been less hassle". How do you feel then? like all of what you just achieved is now pointless?
    In a casual game, I'm looking for a little less traveling. Especially when you're trying to get a group together and one or more people take forever running because they aren't conservative with their anima. When I want the traveling adventure, I just pick a direction and and start running. I find a cave, or whatever where there are NMs and I hunt them. I go get myself killed just for kicks. I understand the concept of feeling accomplished, but I would like to get the feeling of accomplishment in the quests/missions/storyline more than the everyday travel. I don't see why restrictions need to be put in place so some people can force a sense of accomplishment on themselves and others.
    (3)

  4. #274
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    Join Date
    Jun 2011
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    117
    Quote Originally Posted by Synapse View Post
    This is whats wrong, two type of people who are on this topic, people who only think about themself and other who would sacrifice a but to make the game better. NO ONE ENJOYS going on the same road to camp again and again, but if there is a instant teleport, everyone will use it because it human natures to take the easy road, but that will kill the game, thats why some people who hope this game goes on for awhile wanting to cut back on something that would kill the game.
    Let me see if I understand this. No one enjoys going back and fort between locations thus the reason folks teleport. You are saying that its better for people not to enjoy the game by going back and fort than allowing them to teleport and for some strange reason it would make the game better by forcing folks to do something they don't enjoy. Am I understanding you correctly?
    (4)

  5. #275
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    Jun 2011
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    117
    10 pts to Dekken but, stop trying to hog all my points. Its like Anima, I only have a limited amount so stop making so much sensible points.
    (3)

  6. #276
    Player
    MattyWS's Avatar
    Join Date
    Mar 2011
    Posts
    269
    Character
    Silver Monk
    World
    Cerberus
    Main Class
    Fisher Lv 80
    *points to post #277 for reference about future*
    (2)

  7. #277
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    Join Date
    Mar 2011
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    122
    Quote Originally Posted by Morticous View Post
    @akisato - most of us just want some work thrown in there at first instead of it just handed over.. to give us somthign to do and a sense of accomplishment. we dont all just want it GONE (although Ide be fine with it gone.. give the mages teleport scrolls)
    ok not sure what you mean by work i died like 4 times trying to get to nine ivies almost died trying to get to crimson bark but do you mean the anima? also "give the mages teleport" is all you guy thinking back to 11; so i have to ask did you do the quests to get the scrolls or did you just buy them?
    (2)

  8. #278
    Player

    Join Date
    Mar 2011
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    Gridania
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    64
    Quote Originally Posted by Synapse View Post
    This is whats wrong, two type of people who are on this topic, people who only think about themself and other who would sacrifice a but to make the game better. NO ONE ENJOYS going on the same road to camp again and again, but if there is a instant teleport, everyone will use it because it human natures to take the easy road, but that will kill the game, thats why some people who hope this game goes on for awhile wanting to cut back on something that would kill the game.



    This topic is about the future, who want to cut down on such things now, but once chocobo/airships and contents added, would you still want these handholding? what the point of implementing a chocobo/airship if no one gonna use it(people will always take the easy road")? Think about the furture when people gets soo attached to this easy life they wont wanna do anything worth trouble and will be even more against to change the system, they would want aethrtye everywhere, beside dungeons, beside a beastmen camp and this would sent the DEVs to a corner where they have to make content around this "DEV: should we make a aerthrye close to final boss in the dungeon? incase they wipe or its bed time?"
    This is a little over the top. I don't consider modes of transportation "handholding". This conversation has gone beyond what it should based on what we have now in the game. It is too early to tell how Chocobos, airships and whatnot will mix with the anima system. Why is it hard to believe just a little that what they implement will COMPLIMENT the existing transportation methods already in place? Its not hard to assume they will work around what already exists in the game without the devs personally wiping the tender crevasses of the "pampered" casuals. The ability to teleport I believe is an essential part of a game that is meant to include people who do not have a lot of time, but still wish to enjoy the content.
    (3)

  9. #279
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by akisato View Post
    ok not sure what you mean by work i died like 4 times trying to get to nine ivies almost died trying to get to crimson bark but do you mean the anima? also "give the mages teleport" is all you guy thinking back to 11; so i have to ask did you do the quests to get the scrolls or did you just buy them?
    Nine Ives can be reached if someone else teleports there and your in the party, just like all the other camps. but the discussion is about having to travel anywhere, anytime. It gets boring after a while and will kill the game life quickly. The Teleport scroll in 11 i did them sold them to invest,bought myself a Haubergeon(2004), when i level'd WHM, i bought them back form AH.
    (2)
    Goodbye, Final Fantasy...

  10. #280
    Player
    Rubicon's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    439
    Character
    Rubicon Vale
    World
    Excalibur
    Main Class
    Summoner Lv 90
    Teleport-Holla please
    (3)

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